Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Autism and virtual reality head-mounted displays: a state of the art systematic review

Autism and virtual reality head-mounted displays: a state of the art systematic review The use of virtual reality (VR) technologies in the education of autistic children has been a focus of research for over two decades. It is argued that this form of technology can provide authentic “real world” contexts that target social and life skills training in safe, controllable and repeatable virtual environments. The development of affordable VR head-mounted displays (HMD), such as Google cardboard and Oculus Rift, has seen a renewed interest in their use for a wide range of applications, including the education of autistic individuals. The paper aims to discuss these issues.Design/methodology/approachA systematic search of electronic databases focussing on empirical studies on the use of VR-HMD for children and adults on the autism spectrum was undertaken.FindingsA review of the literature identified a limited number of studies in this field characterised by differences in the type of application, technology used and participant characteristics.Research limitations/implicationsWhilst there are some grounds for optimism, more research is needed on the use of this technology within educational settings to ensure robust recommendations can be made on the implementation, use and sustainability of this approach.Originality/valueThis paper is the first to consider the evidence base for the use of VR-HMD technology to support the needs of the autistic population. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Enabling Technologies Emerald Publishing

Autism and virtual reality head-mounted displays: a state of the art systematic review

Journal of Enabling Technologies , Volume 12 (3): 13 – Nov 7, 2018

Loading next page...
 
/lp/emerald-publishing/autism-and-virtual-reality-head-mounted-displays-a-state-of-the-art-5det2XX5HM

References (49)

Publisher
Emerald Publishing
Copyright
© Emerald Publishing Limited
ISSN
2398-6263
DOI
10.1108/jet-01-2018-0004
Publisher site
See Article on Publisher Site

Abstract

The use of virtual reality (VR) technologies in the education of autistic children has been a focus of research for over two decades. It is argued that this form of technology can provide authentic “real world” contexts that target social and life skills training in safe, controllable and repeatable virtual environments. The development of affordable VR head-mounted displays (HMD), such as Google cardboard and Oculus Rift, has seen a renewed interest in their use for a wide range of applications, including the education of autistic individuals. The paper aims to discuss these issues.Design/methodology/approachA systematic search of electronic databases focussing on empirical studies on the use of VR-HMD for children and adults on the autism spectrum was undertaken.FindingsA review of the literature identified a limited number of studies in this field characterised by differences in the type of application, technology used and participant characteristics.Research limitations/implicationsWhilst there are some grounds for optimism, more research is needed on the use of this technology within educational settings to ensure robust recommendations can be made on the implementation, use and sustainability of this approach.Originality/valueThis paper is the first to consider the evidence base for the use of VR-HMD technology to support the needs of the autistic population.

Journal

Journal of Enabling TechnologiesEmerald Publishing

Published: Nov 7, 2018

Keywords: Autism; Assessment; Learning; Education; Virtual reality; Head-mounted display

There are no references for this article.