Assembly feature design in an augmented reality environment

Assembly feature design in an augmented reality environment Purpose – This paper aims to apply the augmented reality (AR) technology to assembly design in the early design stage. A proof‐of‐concept system with AR interface is developed. Design/methodology/approach – Through AR interface, designers can design the assembly on the real assembly platform. The system helps users to design the assembly features to provide proper part‐part constraints in the early design stage. The virtual assembly features are rendered on the real assembly platform using AR registration techniques. The new evaluated assembly parts can be generated in the AR interface and assembled to assembly platform through assembly features. The model‐based collision detection technique is implemented for assembly constraint evaluation. Findings – With AR interface, it would be possible to combine some of the benefits of both physical and virtual prototyping (VP). The AR environment can save a lot of computation resource compared to a totally virtual environment. Working on real assembly platform, designers have more realistic feel and the ability to design an assembly in a more intuitive way. Research limitations/implications – More interaction tools need to be developed to support the complex assembly design efficiently. Practical implications – The presented system encourages designers to consider the assembly issues in the early design stage. The primitive 3D models of assembly parts with proper part‐part constraints are generated using the system before doing detailed geometry design. Originality/value – A new markerless registration approach for AR system is presented. This generic approach can be also used for other AR applications. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Assembly Automation Emerald Publishing

Assembly feature design in an augmented reality environment

Loading next page...
 
/lp/emerald-publishing/assembly-feature-design-in-an-augmented-reality-environment-8GNNGyKuo7
Publisher
Emerald Publishing
Copyright
Copyright © 2006 Emerald Group Publishing Limited. All rights reserved.
ISSN
0144-5154
DOI
10.1108/01445150610645648
Publisher site
See Article on Publisher Site

Abstract

Purpose – This paper aims to apply the augmented reality (AR) technology to assembly design in the early design stage. A proof‐of‐concept system with AR interface is developed. Design/methodology/approach – Through AR interface, designers can design the assembly on the real assembly platform. The system helps users to design the assembly features to provide proper part‐part constraints in the early design stage. The virtual assembly features are rendered on the real assembly platform using AR registration techniques. The new evaluated assembly parts can be generated in the AR interface and assembled to assembly platform through assembly features. The model‐based collision detection technique is implemented for assembly constraint evaluation. Findings – With AR interface, it would be possible to combine some of the benefits of both physical and virtual prototyping (VP). The AR environment can save a lot of computation resource compared to a totally virtual environment. Working on real assembly platform, designers have more realistic feel and the ability to design an assembly in a more intuitive way. Research limitations/implications – More interaction tools need to be developed to support the complex assembly design efficiently. Practical implications – The presented system encourages designers to consider the assembly issues in the early design stage. The primitive 3D models of assembly parts with proper part‐part constraints are generated using the system before doing detailed geometry design. Originality/value – A new markerless registration approach for AR system is presented. This generic approach can be also used for other AR applications.

Journal

Assembly AutomationEmerald Publishing

Published: Jan 1, 2006

Keywords: Assembly; Design management; Tracking; Modelling; Collisions

References

  • A survey of augmented reality
    Azuma, R.T.
  • A Framework for Rapid Evaluation of Prototype with Augmented Reality
    Balcisoy, S.; Kallmann, M.; Fua, P.; Thalmann, D.
  • Augmenting virtual prototype with physical objects
    Halttunen, V.; Tuikka, T.
  • A hierarchically structured and constraint‐based data model for intuitive and precise solid modeling in a virtual reality environment
    Ma, W.Y.; Zhong, Y.M.; Tso, S.K.; Zhou, T.X.
  • Computer vision and augmented reality for guiding assembly
    Molineros, J.
  • V‐COLLIDE: accelerated collision detection for VRML
    Thomas, C.H.; Ming, C.L.; Jonathan, C.; Stefan, G.; Dinesh, M.

You’re reading a free preview. Subscribe to read the entire article.


DeepDyve is your
personal research library

It’s your single place to instantly
discover and read the research
that matters to you.

Enjoy affordable access to
over 18 million articles from more than
15,000 peer-reviewed journals.

All for just $49/month

Explore the DeepDyve Library

Search

Query the DeepDyve database, plus search all of PubMed and Google Scholar seamlessly

Organize

Save any article or search result from DeepDyve, PubMed, and Google Scholar... all in one place.

Access

Get unlimited, online access to over 18 million full-text articles from more than 15,000 scientific journals.

Your journals are on DeepDyve

Read from thousands of the leading scholarly journals from SpringerNature, Wiley-Blackwell, Oxford University Press and more.

All the latest content is available, no embargo periods.

See the journals in your area

DeepDyve

Freelancer

DeepDyve

Pro

Price

FREE

$49/month
$360/year

Save searches from
Google Scholar,
PubMed

Create folders to
organize your research

Export folders, citations

Read DeepDyve articles

Abstract access only

Unlimited access to over
18 million full-text articles

Print

20 pages / month