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Artificial intelligence and the narrative experience in the virtual world

Artificial intelligence and the narrative experience in the virtual world Interactive learning seeks to leverage ideas and techniques from entertainment games to enhance its own quality. The challenge posed by a video game is that it can be a complex dynamic of technologies, craft, and art shaped into a coherent and engaging whole. The relationship between the participant and his virtual world is an intelligent one – varying through the twists and turns of the interactive narrative. The artificial intelligence used by a game is the glue that binds the game elements to a complete user experience. Understanding how it is used in this brave new world of immersive, interactive, education is necessary if we are to understand its capabilities and limitations. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png On the Horizon Emerald Publishing

Artificial intelligence and the narrative experience in the virtual world

On the Horizon , Volume 12 (3): 6 – Sep 1, 2004

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References (7)

Publisher
Emerald Publishing
Copyright
Copyright © 2004 Emerald Group Publishing Limited. All rights reserved.
ISSN
1074-8121
DOI
10.1108/10748120410555368
Publisher site
See Article on Publisher Site

Abstract

Interactive learning seeks to leverage ideas and techniques from entertainment games to enhance its own quality. The challenge posed by a video game is that it can be a complex dynamic of technologies, craft, and art shaped into a coherent and engaging whole. The relationship between the participant and his virtual world is an intelligent one – varying through the twists and turns of the interactive narrative. The artificial intelligence used by a game is the glue that binds the game elements to a complete user experience. Understanding how it is used in this brave new world of immersive, interactive, education is necessary if we are to understand its capabilities and limitations.

Journal

On the HorizonEmerald Publishing

Published: Sep 1, 2004

Keywords: Artificial intelligence; Video games; Simulation; Interactive video; Narratives; Educational innovation

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