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Architecture guideline for game-based stroke rehabilitation

Architecture guideline for game-based stroke rehabilitation PurposeStrokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.Design/methodology/approachThis paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.FindingsBased on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.Originality/valueThis study was an original study. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png World Journal of Science, Technology and Sustainable Development Emerald Publishing

Architecture guideline for game-based stroke rehabilitation

Purpose – Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues. Design/methodology/approach – This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation. Findings – Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system. Originality/value – This study was an original study. Keywords Video games, Health games, Human-computer interaction, Stroke rehabilitation, System architecture Paper type Conceptual paper 1. Introduction Stroke, which is the sudden death of brain cells in a localized area due to inadequate blood flow, is one of the most common causes of long-term disability of adults in developed countries (Feigin et al., 2003). The consequences of a stroke include visual, cognitive and motor skill losses where some patients may lose both memory and speech. As a result, up to 85 per cent of stroke patients suffer from hemiparesis – weakness on one side of the body – and between 55 and 75 per cent of survivors experience motor skill deficits. Conditions such as hemiplegia – paralysis or weakness on one side of the body including the loss of control over the legs – can result in a physical disability, which makes walking difficult or impossible. These issues often substantially limit an...
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Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
2042-5945
DOI
10.1108/WJSTSD-06-2016-0039
Publisher site
See Article on Publisher Site

Abstract

PurposeStrokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.Design/methodology/approachThis paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.FindingsBased on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.Originality/valueThis study was an original study.

Journal

World Journal of Science, Technology and Sustainable DevelopmentEmerald Publishing

Published: Apr 6, 2017

References