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An ontological approach to interactive navigation for problem solving oriented learning processes

An ontological approach to interactive navigation for problem solving oriented learning processes Our research aim is to propose a support model for problemsolving oriented learning PSOL and implement a humancentric system that supports learners and thereby develops their ability. We propose a humancentric interactive framework for PSOL by employing the research results in the educational psychology field. The characteristic of our research is that our system understands the principle knowledge to support users through humancomputer interactions. It is very important to clarify the principle knowledge of the target application domain and develop the system based on it. We call the principle knowledge as ontology. By embedding ontology into the basis of a system, we can implement a more positive navigation function. In this paper, we analyze the learners cognitive activities in PSOL, propose a support model that encourages selfregulated planning processes, and illustrate an interactive environment for making effective problemsolving and learning processes based on the ontology. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Interactive Technology and Smart Education Emerald Publishing

An ontological approach to interactive navigation for problem solving oriented learning processes

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References (6)

Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
1741-5659
DOI
10.1108/17415650480000022
Publisher site
See Article on Publisher Site

Abstract

Our research aim is to propose a support model for problemsolving oriented learning PSOL and implement a humancentric system that supports learners and thereby develops their ability. We propose a humancentric interactive framework for PSOL by employing the research results in the educational psychology field. The characteristic of our research is that our system understands the principle knowledge to support users through humancomputer interactions. It is very important to clarify the principle knowledge of the target application domain and develop the system based on it. We call the principle knowledge as ontology. By embedding ontology into the basis of a system, we can implement a more positive navigation function. In this paper, we analyze the learners cognitive activities in PSOL, propose a support model that encourages selfregulated planning processes, and illustrate an interactive environment for making effective problemsolving and learning processes based on the ontology.

Journal

Interactive Technology and Smart EducationEmerald Publishing

Published: Aug 31, 2004

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