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Active personalized construction safety training using run-time data collection in physical and virtual reality work environments

Active personalized construction safety training using run-time data collection in physical and... Accidents resulting from poorly planned or setup work environments are a major concern within the construction industry. While traditional education and training of personnel offer well-known approaches for establishing safe work practices, serious games in virtual reality (VR) are increasingly being used as a complementary approach for active learning experiences. By taking full advantage of data collection and the interactions possible in the virtual environment, the education and training of construction personnel improves by using non-biased feedback and immersion.Design/methodology/approachThis research presents a framework for the generation and automated assessment of VR data. The proposed approach is tested and evaluated in a virtual work environment consisting of multiple hazards. VR requires expensive hardware, technical knowledge and user acceptance to run the games effectively. An effort has been made to transfer the advantages VR gives to a physical setup. This is done using a light detection and ranging sensing system, which collects similar data and enables the same learning experiences.FindingsEncouraging results on the participants’ experiences are presented and discussed based on actual needs in the Danish construction industry. An outlook presents future avenues towards enhancing existing learning methods.Practical implicationsThe proposed method will help develop active learning environments, which could lead to safer construction work stations in the future, either through VR or physical simulations.Originality/valueThe utilization of run-time data collection and automatic analysis allows for better personalized feedback in the construction safety training. Furthermore, this study investigates the possibility of transferring the benefits of this system to a physical setup that is easier to use on construction sites without investing in a full VR setup. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Construction Innovation: Information, Process, Management Emerald Publishing

Active personalized construction safety training using run-time data collection in physical and virtual reality work environments

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Publisher
Emerald Publishing
Copyright
© Emerald Publishing Limited
ISSN
1471-4175
eISSN
1471-4175
DOI
10.1108/ci-06-2021-0113
Publisher site
See Article on Publisher Site

Abstract

Accidents resulting from poorly planned or setup work environments are a major concern within the construction industry. While traditional education and training of personnel offer well-known approaches for establishing safe work practices, serious games in virtual reality (VR) are increasingly being used as a complementary approach for active learning experiences. By taking full advantage of data collection and the interactions possible in the virtual environment, the education and training of construction personnel improves by using non-biased feedback and immersion.Design/methodology/approachThis research presents a framework for the generation and automated assessment of VR data. The proposed approach is tested and evaluated in a virtual work environment consisting of multiple hazards. VR requires expensive hardware, technical knowledge and user acceptance to run the games effectively. An effort has been made to transfer the advantages VR gives to a physical setup. This is done using a light detection and ranging sensing system, which collects similar data and enables the same learning experiences.FindingsEncouraging results on the participants’ experiences are presented and discussed based on actual needs in the Danish construction industry. An outlook presents future avenues towards enhancing existing learning methods.Practical implicationsThe proposed method will help develop active learning environments, which could lead to safer construction work stations in the future, either through VR or physical simulations.Originality/valueThe utilization of run-time data collection and automatic analysis allows for better personalized feedback in the construction safety training. Furthermore, this study investigates the possibility of transferring the benefits of this system to a physical setup that is easier to use on construction sites without investing in a full VR setup.

Journal

Construction Innovation: Information, Process, ManagementEmerald Publishing

Published: Jun 8, 2022

Keywords: Augmented virtual reality; Construction safety; Health and well-being; Run-time synthetic data mining; Personalized feedback and learning environments; Education and training; User experience

References