Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

3D CAD for Garment Design

3D CAD for Garment Design The quality of graphics on modern workstations has improved to the stage where photographic image standards are possible. The difficulty now is that to use such equipment effectively, a designer has to create a complex image without the burden of excessive data input. Describes a system which meets this challenge by allowing the designer to enter and modify the complex edges and surfaces comprising the garment. Advantage is taken of the closed nature of the design problem whereby design takes place with respect to an underlying body form. The form is first represented as a shaded image. The designer can then move around the body form inserting style lines where desired, while making a visual assessment of shape and position. Further software tools allow the lines to be edited and the interpolating surfaces between the lines to be added. As the entities created are specified mathematically in 3D space, the required pattern shapes can be derived. To add visual realism to the images, fabric textures can be rendered onto the garment pieces while rotate and zoom facilities allow viewing from any angle and relative distance. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Clothing Science and Technology Emerald Publishing

Loading next page...
 
/lp/emerald-publishing/3d-cad-for-garment-design-kzkGScxka8
Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
0955-6222
DOI
10.1108/eb002998
Publisher site
See Article on Publisher Site

Abstract

The quality of graphics on modern workstations has improved to the stage where photographic image standards are possible. The difficulty now is that to use such equipment effectively, a designer has to create a complex image without the burden of excessive data input. Describes a system which meets this challenge by allowing the designer to enter and modify the complex edges and surfaces comprising the garment. Advantage is taken of the closed nature of the design problem whereby design takes place with respect to an underlying body form. The form is first represented as a shaded image. The designer can then move around the body form inserting style lines where desired, while making a visual assessment of shape and position. Further software tools allow the lines to be edited and the interpolating surfaces between the lines to be added. As the entities created are specified mathematically in 3D space, the required pattern shapes can be derived. To add visual realism to the images, fabric textures can be rendered onto the garment pieces while rotate and zoom facilities allow viewing from any angle and relative distance.

Journal

International Journal of Clothing Science and TechnologyEmerald Publishing

Published: Apr 1, 1992

There are no references for this article.