1 Introduction</h5> Most children and young adults gravitate toward digital games. The Pew Internet and American Life Project surveyed 1102 youth between the ages of 12 and 17 and found that 97%—both males (99%) and females (94%)—play some type of digital game ( Lenhart et al., 2008 ). Escobar-Chaves and Anderson (2008) further note that the amount of time spent playing digital games continues to increase, and has since the introduction of home computers and gaming consoles in the mid-1980s. The increase in digital game play can be seen in a Kaiser Foundation study ( Rideout, Foerh, & Roberts, 2010 ) that found that 60% of individuals aged 8 to 18 played digital games on a typical day in 2009, compared to 52% in 2004 and 38% in 1999. These young people aren't playing in isolation, either; Ito et al. (2010) found that playing digital games with friends and family is a large and normal part of the daily lives of youth.</P>Besides being a popular activity across gender, ethnic, and socioeconomic lines, playing digital games has been shown to be positively related to various competencies, attributes, and outcomes such as visual-spatial skills and attention (e.g., Green & Bavelier,
Computers & Education – Elsevier
Published: Jan 1, 2015
It’s your single place to instantly
discover and read the research
that matters to you.
Enjoy affordable access to
over 18 million articles from more than
15,000 peer-reviewed journals.
All for just $49/month
Query the DeepDyve database, plus search all of PubMed and Google Scholar seamlessly
Save any article or search result from DeepDyve, PubMed, and Google Scholar... all in one place.
Get unlimited, online access to over 18 million full-text articles from more than 15,000 scientific journals.
Read from thousands of the leading scholarly journals from SpringerNature, Elsevier, Wiley-Blackwell, Oxford University Press and more.
All the latest content is available, no embargo periods.
“Hi guys, I cannot tell you how much I love this resource. Incredible. I really believe you've hit the nail on the head with this site in regards to solving the research-purchase issue.”Daniel C.
“Whoa! It’s like Spotify but for academic articles.”@Phil_Robichaud
“I must say, @deepdyve is a fabulous solution to the independent researcher's problem of #access to #information.”@deepthiw
“My last article couldn't be possible without the platform @deepdyve that makes journal papers cheaper.”@JoseServera