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The importance of localisation of sound in our real world is explored and compared with the use of diegetic sound in ï¬lm, which has been usefully codiï¬ed by Michel Chion as onscreen and offscreen. To further develop the theory of ï¬lmic psychoacoustic space, the model offers six levels of sonic experience, beginning from the most inner personal sphere and expanding toward the most outer unknown sphere: I Think, I Am, I Touch, I See, I Know and I Donât Know. Real world experiences and perceptual exercises of these spheres inform us how they can be applied to the creation of ï¬lmic stories. KEYWORDS localisation ï¬lm sound SOUND LOCATION AS A PERCEPTUAL CONSTRUCT OF OUR WORLD There exists an abundance of studies on how our hearing mechanism functions to help us locate sound sources. However, little has been written on the purpose and use of auditory localisation as an integral part of our lives. The ability to identify the geography of sound in our real world serves us in various ways: The New Soundtrack 1.1 (2011): 13â27 DOI: 10.3366/sound.2011.0003 # Edinburgh University Press www.eupjournals.com/SOUND â Survival mechanism (e.g. swatting a mosquito, alert to a burglar entry, vehicle driving cues)
The New Soundtrack – Edinburgh University Press
Published: Mar 1, 2011
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