Access the full text.
Sign up today, get DeepDyve free for 14 days.
I have decided to call this talk âScreenwriting for Soundâ because of this crackpot theory I have been working on for quite a while now. Itâs quite a radical theory in the ï¬lm world; that sound design is not actually something that should only happen in post-production on a ï¬lm or a video, but rather that sound design is something that needs to happen much earlier, beginning with the script. And if not beginning with the script, then with re-writes of the script, or at least very early on in the production process, when thereâs still time for sound ideas to percolate up and have an affect on creative ideas in all the other crafts. Unfortunately, today ï¬lmmakers really only begin to think about sound in serious terms during whatâs called post-production. By that time decisions have been made and implemented in all the other crafts, and this has made narrower and narrower the number of possibilities available to the sound people to participate in the story telling. As a result, in each project sound ï¬nds itself in a creative straightjacket in which the only thing it can attempt to do is to decorate what already exists, decorate
The New Soundtrack – Edinburgh University Press
Published: Sep 1, 2011
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.