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Most films tell a story. This story takes place in a constructed world that only exists in each specific film. It makes no difference if the story is set in a fantasy world, a historical or a future world, or even if it's a documentary that depicts reality. Every film still creates its own filmic world, its diegesis. Everything which happens inside this world is called diegetic and what happens (in the movie) outside this world is called non-diegetic. Traditional film music and voice-over narration are typical examples of non-diegetic sounds. The characters in the film are unaware of them, because they don't exist in the same world. These sounds are messages from the filmmaker directly to his/her audience. Music played inside the film's world, for example by visible musicians or from a radio seen on screen, is diegetic, as is dialogue and sound effects. The characters in the film are meant to be aware of these sounds. Whether the actors heard these sounds while shooting the scenes or if they where added during sound editing, they influence the audience's interpretation of the characters, the situation and the narrative. KEYWORDS diegesis ^ acousmetre synchresis sound effect film score
The New Soundtrack – Edinburgh University Press
Published: Sep 1, 2012
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