Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

‘Listening Back’: Exploring the Sonic Interactions at the Heart of Historical Sound Effects Performance

‘Listening Back’: Exploring the Sonic Interactions at the Heart of Historical Sound Effects... The cinematic sound design practice of Foley developed from a rich history of performative sound design through materials, objects and mechanical devices created for theatrical performance, magic lantern shows and silent cinema screenings in the late nineteenth and early twentieth century. Now, as virtual and digital methods become available in film sound design production, it is time to evaluate the contribution of these historical sound design methods through the discipline of Sonic Interaction Design (SID). Exploring the use of everyday objects and sound effects devices in the creation of a soundtrack allows us to `listen' back and forward simultaneously. Our knowledge of historical sound practice can be updated and new practices can be generated, at the same time deepening our understanding of sound for screen that is performative in nature. This article investigates the interactivity inherent in historical sound effects performance through a case study of a mechanical and digital wind machine reconstruction, and explores its potential to inform new interactive digital methods for sound design. KEYWORDS sound design sound perception sonic interaction design Foley sound performance historical sound effects The New Soundtrack 7.1 (2017): 15­30 DOI: 10.3366/sound.2017.0094 # Edinburgh University Press and www.euppublishing.com/sound INTRODUCTION: BRINGING HUMAN ACTION http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png The New Soundtrack Edinburgh University Press

‘Listening Back’: Exploring the Sonic Interactions at the Heart of Historical Sound Effects Performance

The New Soundtrack , Volume 7 (1): 15 – Mar 1, 2017

Loading next page...
 
/lp/edinburgh-university-press/listening-back-exploring-the-sonic-interactions-at-the-heart-of-3Ir9PkowzB
Publisher
Edinburgh University Press
Copyright
© Edinburgh University Press and Fiona Keenan and Sandra Pauletto
Subject
Articles; Film, Media and Cultural Studies
ISSN
2042-8855
eISSN
2042-8863
DOI
10.3366/sound.2017.0094
Publisher site
See Article on Publisher Site

Abstract

The cinematic sound design practice of Foley developed from a rich history of performative sound design through materials, objects and mechanical devices created for theatrical performance, magic lantern shows and silent cinema screenings in the late nineteenth and early twentieth century. Now, as virtual and digital methods become available in film sound design production, it is time to evaluate the contribution of these historical sound design methods through the discipline of Sonic Interaction Design (SID). Exploring the use of everyday objects and sound effects devices in the creation of a soundtrack allows us to `listen' back and forward simultaneously. Our knowledge of historical sound practice can be updated and new practices can be generated, at the same time deepening our understanding of sound for screen that is performative in nature. This article investigates the interactivity inherent in historical sound effects performance through a case study of a mechanical and digital wind machine reconstruction, and explores its potential to inform new interactive digital methods for sound design. KEYWORDS sound design sound perception sonic interaction design Foley sound performance historical sound effects The New Soundtrack 7.1 (2017): 15­30 DOI: 10.3366/sound.2017.0094 # Edinburgh University Press and www.euppublishing.com/sound INTRODUCTION: BRINGING HUMAN ACTION

Journal

The New SoundtrackEdinburgh University Press

Published: Mar 1, 2017

There are no references for this article.