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Integrating Sound Design and Music Composition in the Interactive Play Cotrone by Marcel·lí Antúnez Roca

Integrating Sound Design and Music Composition in the Interactive Play Cotrone by Marcel·lí... MarcelÁlı Antunez Roca is a well-known figure in the field of interactive multimedia performances. His latest work, Cotrone (2010), is an interactive play inspired by Luigi Pirandello’s last, unfinished masterpiece I giganti della montagna (The Mountain Giants). In Cotrone, two performers on stage tell the many proliferating stories that were left unfinished in the original play. This work is done through the use of animated video clips that are controlled interactively by the performers wearing sensor-equipped exoskeletons. Through these means the performers can also trigger audio samples as well as record, process and play back their voices. A third interactive device is provided by six pressure-sensitive carpets on stage. In Cotrone there are three kinds of audio elements: background sounds for each scene of the play, interaction sounds, and sound for the animated clips. The authors of this article were responsible for the production of all the sound material (music and sound design). We discuss the main issues that emerged, in particular the absence of an established production model, and the need for developing a new one, tuned to Cotrone’s technical and aesthetic features. Instead of considering sound design and music composition as The New Soundtrack 2.1 (2012): http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png The New Soundtrack Edinburgh University Press

Integrating Sound Design and Music Composition in the Interactive Play Cotrone by Marcel·lí Antúnez Roca

The New Soundtrack , Volume 2 (1): 63 – Mar 1, 2012

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Publisher
Edinburgh University Press
Copyright
© Edinburgh University Press
Subject
Articles; Film, Media and Cultural Studies
ISSN
2042-8855
eISSN
2042-8863
DOI
10.3366/sound.2012.0027
Publisher site
See Article on Publisher Site

Abstract

MarcelÁlı Antunez Roca is a well-known figure in the field of interactive multimedia performances. His latest work, Cotrone (2010), is an interactive play inspired by Luigi Pirandello’s last, unfinished masterpiece I giganti della montagna (The Mountain Giants). In Cotrone, two performers on stage tell the many proliferating stories that were left unfinished in the original play. This work is done through the use of animated video clips that are controlled interactively by the performers wearing sensor-equipped exoskeletons. Through these means the performers can also trigger audio samples as well as record, process and play back their voices. A third interactive device is provided by six pressure-sensitive carpets on stage. In Cotrone there are three kinds of audio elements: background sounds for each scene of the play, interaction sounds, and sound for the animated clips. The authors of this article were responsible for the production of all the sound material (music and sound design). We discuss the main issues that emerged, in particular the absence of an established production model, and the need for developing a new one, tuned to Cotrone’s technical and aesthetic features. Instead of considering sound design and music composition as The New Soundtrack 2.1 (2012):

Journal

The New SoundtrackEdinburgh University Press

Published: Mar 1, 2012

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