Access the full text.
Sign up today, get DeepDyve free for 14 days.
This paper presents a method for incorporating the expressivity of human performance into real-time computational audio generation for games and other immersive environments. In film, Foley artistry is widely recognised to enrich the viewer's experience, but the creativity of the Foley artist cannot be easily transferred to interactive environments where sound cannot be recorded in advance. We present new methods for human performers to control computational audio models, using a model of a squeaky door as a case study. We focus on the process of selecting control parameters and on the mapping layer between gesture and sound, referring to results from a separate user evaluation study. By recording high-level control parameters rather than audio samples, performances can be later varied to suit the details of the interactive environment. INTRODUCTION Synthesised sound offers us a new way of thinking about sound design, and promises a much-needed solution to the complex problem of designing The New Soundtrack 4.2 (2014): 139155 DOI: 10.3366/sound.2014.0059 # Edinburgh University Press and the Contributors www.euppublishing.com/SOUND KEYWORDS computational audio Foley performable sound model interaction immersive environments evaluation sound for dynamic interactive environments. However, the lack of human performance in the currently proposed design processes of computational
The New Soundtrack – Edinburgh University Press
Published: Sep 1, 2014
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.