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Game audio's journey: The New Soundtrack Interview with John Broomhall

Game audio's journey: The New Soundtrack Interview with John Broomhall John Broomhall is a co-founder of Game Music Connect, chair of numerous BAFTA awards, and the composer of such iconic games as Transport Tycoon and X-COM. He recently contributed original music to key Xbox One launch title, Forza Motorsport 5, recorded at George Lucas's Skywalker Sound. His prolific career encompasses contributions to many other celebrated productions. A multi-faceted independent music and audio creative with many years' experience in both the music and videogames industries, he has dozens of published titles to his credit as composer/producer, audio director/consultant, sound designer and voice director. This interview concerns itself with the development of game sound and music over the last few years. TNS: Can you give us your take on what's happened over the last five years or so in game audio? JB: I think it would be good to look even further back. I suppose the time period over which I have worked in games and can therefore comment on The New Soundtrack 5.1 (2015): 23­33 DOI: 10.3366/sound.2015.0066 # Edinburgh University Press and the Contributors www.euppublishing.com/journal/sound An Interview with John Broomhall is the last twenty or so years. It was a very different world both creatively and sonically because the http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png The New Soundtrack Edinburgh University Press

Game audio's journey: The New Soundtrack Interview with John Broomhall

The New Soundtrack , Volume 5 (1): 23 – Mar 1, 2015

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Publisher
Edinburgh University Press
Copyright
© Edinburgh University Press and the Contributors
Subject
Articles; Film, Media and Cultural Studies
ISSN
2042-8855
eISSN
2042-8863
DOI
10.3366/sound.2015.0066
Publisher site
See Article on Publisher Site

Abstract

John Broomhall is a co-founder of Game Music Connect, chair of numerous BAFTA awards, and the composer of such iconic games as Transport Tycoon and X-COM. He recently contributed original music to key Xbox One launch title, Forza Motorsport 5, recorded at George Lucas's Skywalker Sound. His prolific career encompasses contributions to many other celebrated productions. A multi-faceted independent music and audio creative with many years' experience in both the music and videogames industries, he has dozens of published titles to his credit as composer/producer, audio director/consultant, sound designer and voice director. This interview concerns itself with the development of game sound and music over the last few years. TNS: Can you give us your take on what's happened over the last five years or so in game audio? JB: I think it would be good to look even further back. I suppose the time period over which I have worked in games and can therefore comment on The New Soundtrack 5.1 (2015): 23­33 DOI: 10.3366/sound.2015.0066 # Edinburgh University Press and the Contributors www.euppublishing.com/journal/sound An Interview with John Broomhall is the last twenty or so years. It was a very different world both creatively and sonically because the

Journal

The New SoundtrackEdinburgh University Press

Published: Mar 1, 2015

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