Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Queerness and Video Games: Queer Game Studies and New Perspectives through Play

Queerness and Video Games: Queer Game Studies and New Perspectives through Play Moving Image Review QUEERNESS AND VIDEO GAMES: Queer Game Studies and New Perspectives through Play Bonnie Ruberg A t the intersection of queerness and video games stands the experience of play. Though queer studies has yet to explore video games in depth, this digital interac- tive media form has much to say about queerness and the relationship between technology and contemporary LGBTQ lives. Video games represent an immensely popular and widely inuential form of cultural production that both reects and enacts social expectations around gender and sexuality. This makes games an important site of investigation for queer studies scholars. Yet the resonances between video games and queerness go far deeper than the representation of char- acters on screen or the identities of players. Queerness and video games share an ethos that can be fundamentally characterized through play. The language of play is not only the language of games; it is also the language of BDSM and other queer communities, where kink and sex parties are “play parties” and individual erotic practices are known by names like “anal play,” “bondage play,” and “puppy play.” In an implicit sense, the importance of play already underlies much of queer expe- rience and http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png GLQ: A Journal of Lesbian and Gay Studies Duke University Press

Queerness and Video Games: Queer Game Studies and New Perspectives through Play

Loading next page...
 
/lp/duke-university-press/queerness-and-video-games-queer-game-studies-and-new-perspectives-i0vrqM1b2J
Copyright
Copyright © 2018 Duke University Press
ISSN
1064-2684
eISSN
1527-9375
DOI
10.1215/10642684-6957940
Publisher site
See Article on Publisher Site

Abstract

Moving Image Review QUEERNESS AND VIDEO GAMES: Queer Game Studies and New Perspectives through Play Bonnie Ruberg A t the intersection of queerness and video games stands the experience of play. Though queer studies has yet to explore video games in depth, this digital interac- tive media form has much to say about queerness and the relationship between technology and contemporary LGBTQ lives. Video games represent an immensely popular and widely inuential form of cultural production that both reects and enacts social expectations around gender and sexuality. This makes games an important site of investigation for queer studies scholars. Yet the resonances between video games and queerness go far deeper than the representation of char- acters on screen or the identities of players. Queerness and video games share an ethos that can be fundamentally characterized through play. The language of play is not only the language of games; it is also the language of BDSM and other queer communities, where kink and sex parties are “play parties” and individual erotic practices are known by names like “anal play,” “bondage play,” and “puppy play.” In an implicit sense, the importance of play already underlies much of queer expe- rience and

Journal

GLQ: A Journal of Lesbian and Gay StudiesDuke University Press

Published: Oct 1, 2018

There are no references for this article.