Access the full text.
Sign up today, get DeepDyve free for 14 days.
M. Sicart (2005)
The Ethics of Computer Game Design, 3
Katie Salen, Eric Zimmerman (2003)
Rules of play: game design fundamentals
W. Krueger (1929)
The effect of overlearning on retention.Journal of Experimental Psychology, 12
(2005)
Review of the Uptake and Embedding of Digital Content: Internal Report
C. Waltz, O. Strickland (1988)
Measurement of nursing outcomes
Gerald Bracey (1992)
The bright future of integrated learning systemsEducational Technology archive, 32
A. Maslow (1962)
Toward a Psychology of Being
J. Brophy (1984)
Teacher behavior and student achievement
Bernard Walliser (1998)
A spectrum of equilibration processes in game theoryJournal of Evolutionary Economics, 8
Peladeau Peladeau, Forget Forget, Gagne Gagne (2003)
Effects of paced and unpaced practice on skill application and retention: how much practice is enough?American Educational Research Journal, 40
J. Robertson, Cathrin Howells (2008)
Computer game design: Opportunities for successful learningComput. Educ., 50
Prensky Prensky (2003)
Digital game‐based learningACM Computers in Entertainment, 1
时慧 (2011)
Intrinsic Motivation in the Classroom
Gary Natriello (1984)
Problems in the Evaluation of Students and Student Disengagement from Secondary Schools.Journal of research and development in education, 17
K. Squire (2002)
Cultural Framing of Computer/Video GamesGame Stud., 2
J. Piaget (1932)
The Moral Judgment of the Child
J. Cooper, David Mackie (1986)
Video Games and Aggression in ChildrenJournal of Applied Social Psychology, 16
(2005)
Organizational Behavior. Pearson Education, Upper Saddle River, NJ
E. Provenzo (1991)
Video Kids: Making Sense of Nintendo
M. Griffiths (1999)
Violent video games and aggression: A review of the literatureAggression and Violent Behavior, 4
Guillaume Denis, P. Jouvelot (2005)
Motivation-driven educational game design: applying best practices to music education
J. Klabbers (2003)
The gaming landscape: a taxonomy for classifying games and simulations, 2
N. Yee (2006)
Motivations for Play in Online GamesCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society, 9 6
Jesper Juul (2002)
The Open and the Closed: Games of Emergence and Games of Progression, 1
M. Flanagan, D. Howe, H. Nissenbaum (2005)
Values at play: design tradeoffs in socially-oriented game designProceedings of the SIGCHI Conference on Human Factors in Computing Systems
G. Pask (1976)
STYLES AND STRATEGIES OF LEARNINGBritish Journal of Educational Psychology, 46
(2007)
Digital games in education: the design of games based learning environments
N. Peladeau, J. Forget, F. Gagné (2003)
Effect of Paced and Unpaced Practice on Skill Application and Retention: How Much Is Enough?American Educational Research Journal, 40
(1943)
Atheory of human motivation
D. Burgos, C. Tattersall, R. Koper (2007)
Re-purposing existing generic games and simulations for e-learningComput. Hum. Behav., 23
S. Smilansky (1968)
The Effects Of Sociodramatic Play On Disadvantaged Preschool Children
Y. Kafai (1996)
Gender Differences in Children's Constructions of Video Games
(1992)
What do video games teach
E. Graaff, G. Post, M. Drop (1987)
Validation of a new measure of clinical problem‐solvingMedical Education, 21
L. Goddard, B. Dritschel, Andrew Burton (2001)
The effects of specific retrieval instruction on social problem-solving in depression.The British journal of clinical psychology, 40 Pt 3
(1981)
When trying to win: competition and intrinsic motivation
Hans Hummel, C. Tattersall, D. Burgos, F. Brouns, Hub Kurvers, R. Koper (2005)
Facilitating participation: From the EML web site to the Learning Network for Learning DesignInteractive Learning Environments, 13
S. Freitas, M. Oliver (2006)
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?Comput. Educ., 46
S. Walz (2003)
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games, 2
Walliser Walliser (1998)
A spectrum of equilibration processes in gamesJournal of Evolutionary Economics, 8
Jong-Chao Hong, Ming-Yueh Hwang, Chin-Hsieh Lu, Ching-Ling Cheng, Yu-Chen Lee, Chan-Li Lin (2009)
Playfulness-based design in educational games: a perspective on an evolutionary contest gameInteractive Learning Environments, 17
Paul Eggen, D. Kauchak (1998)
Educational Psychology: Windows on Classrooms
(2002)
An Examination of the Knowledge, Attitudes, and Skills Necessary in the Psychological Assessment of Children and Adolescents: Implications for the Education of Professional Psychologists
Pippin Barr, J. Noble, R. Biddle (2007)
Video game values: Human-computer interaction and gamesInteract. Comput., 19
Raymond Scupin (1997)
The KJ Method: A Technique for Analyzing Data Derived from Japanese EthnologyHuman Organization, 56
R. Stanulis, Dee Russell (2000)
“Jumping in”: trust and communication in mentoring student teachersTeaching and Teacher Education, 16
Richard Bowman (1982)
A "Pac-Man" theory of motivation: Tactical implications for classroom instruction.Educational Technology archive
Shawn Green, D. Bavelier (2003)
Action video game modifies visual selective attentionNature, 423
Curtis Bonk, K. King (1995)
Computer conferencing and collaborative writing tools: starting a dialogue about student dialogue
J. Piaget (1951)
Play, dreams and imitation in childhood
R. Coyne (2003)
Mindless repetition: Learning from computer gamesDesign Studies, 24
(2004)
Videogames of the oppressed : critical thinking , education , tolerance , and other trivial issues
O. Hlodan (2008)
Digital Games: Learning through Play, 58
Matt Garite (2003)
The Ideology of Interactivity (or Video Games and Taylorization of Leisure), 2
M. Saltzman (1999)
Game Design: Secrets of the Sages
P. Lehoux, B. Poland, G. Daudelin (2006)
Focus group research and "the patient's view".Social science & medicine, 63 8
(1999)
The juncture of game and instructional design: can fun be learning
Abstract In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game‐based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or discourage students to play. The purpose of this study is to develop an assessment tool to examine the educational values of digital games. In the first phase of this research, the research team developed the indices for assessing the educational values of digital games. An expert panel consisting of game scholars and professional game designers was established to construct the indices for evaluating digital games in three focus group discussions. Seventy‐four game evaluation indices were sorted into seven categories: mentality change, emotional fulfilment, knowledge enhancement, thinking skill development, interpersonal skill development, spatial ability development and bodily coordination. In the second phase of the research, the game designers were asked to assess certain games by using the 74 indices. Meanwhile, the game scholars were also asked to evaluate the same pool of games by the same indices. The assessments by both the scholars and designers were then compared and the similarities were found. This research provided a preliminary framework for future game designers, parents and teachers in assessing educational values of digital games.
Journal of Computer Assisted Learning – Wiley
Published: Oct 1, 2009
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.