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(1990)
The Quick Computer Generation of Realistic Tree Images
P. Reffye, C. Edelin, J. Françon, M. Jaeger, C. Puech (1988)
Plant models faithful to botanical structure and developmentProceedings of the 15th annual conference on Computer graphics and interactive techniques
W. Reeves, R. Blau (1985)
Approximate and probabilistic algorithms for shading and rendering structured particle systemsProceedings of the 12th annual conference on Computer graphics and interactive techniques
(1985)
Modeling the Might Maple
M. Zimmermann, P. Tomlinson, J. Leclaire (1974)
Vascular construction and development in the stems of certain PandanaceaeBotanical Journal of the Linnean Society, 68
K. Longman, M. Zimmermann, C. Brown, M. Tyree (1972)
Trees: Structure and Function.Journal of Ecology, 60
pages 66 and 67 for colour figures 11
Masaki Aono, T. Kunii (1984)
Botanical Tree Image GenerationIEEE Computer Graphics and Applications, 4
P. Tomlinson (1983)
Tree architecture.American scientist, 71 2
Thomas McMahon, R. Kronauer (1976)
Tree structures: deducing the principle of mechanical design.Journal of theoretical biology, 59 2
(1992)
Strand Tracking and Botanical Tree Imagery
Peter Oppenheimer (1986)
Real time design and animation of fractal plants and treesComputer Graphics
B. Mandelbrot (1984)
Fractal Geometry of Nature
X. Viennot, Georges Eyrolles, N. Janey, Didier Arquds (1989)
Combinatorial analysis of ramified patterns and computer imagery of treesProceedings of the 16th annual conference on Computer graphics and interactive techniques
A. Smith (1984)
Plants, fractals, and formal languagesProceedings of the 11th annual conference on Computer graphics and interactive techniques
G. Gardner (1984)
Simulation of natural scenes using textured quadric surfacesProceedings of the 11th annual conference on Computer graphics and interactive techniques
This paper presents a technique for the modelling and rendering of realistic botanical tree images. A strand model is used that is analogous to the internal vascular structure of a tree. The model is “grown” under the simulated influence of gravity and light. The strand densities at each branching point are used to determine branching angles, branch lengths and branch thicknesses, taking into account stored, user definable parameters that characterize the species of tree being modelled. These parameters address such factors as gravimorphism, phototropism, orthotropism, plagiotropism, planartropism and phyllotaxis, and are distributed according to a branch ordering system. Branch segments and joints are modelled by Bézier splines, with an assumed circular cross‐section. Leaves are made up from numbers of sample ranges from vector plane equations. The trees are rendered using a surface sampling algorithm with a light Z buffer for shadows and autoregression textures for tree bark and grass.
Computer Graphics Forum – Wiley
Published: Feb 1, 1994
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