Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

The building blocks of experience: an early framework for interaction designers

The building blocks of experience: an early framework for interaction designers The Building Blocks of Experience: An Early Framework for Interaction Designers Jodi Forlizzi Human-Computer Interaction Institute and School of Design, Carnegie Mellon University, Pittsburgh, PA 15213 Shannon Ford Scient Corporation Chicago, IL 60610 sford@scient.com As interaction designers and design researchers, we hope to derive a theory of interaction design, rooted in human experience, made complete with strategies for making the theory live in practice. Critical areas of exploration include how interaction designers can talk about experience, and what we mean by an experience; and what connections there might be between product design attributes and experience. A successful and useful theory must directly support the design of products, services, environments, and, possibly, experiences. APPROACH TO DATE Our interest in this problem stemmed from early thesis work as master ™s candidates in interaction design. Over time, we have been able to put our early theories into practice, studying users over a number of design projects with a variety of qualitative research methods, and trying to discern what the data might tell us about user experience. We also conducted a workshop at the 1999 Usability Professional ™s Conference (http://www.goodgestreet.com/ experience/rep99.html) to take a critical first step in understanding how designers can http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

The building blocks of experience: an early framework for interaction designers

Association for Computing Machinery — Aug 1, 2000

Loading next page...
/lp/association-for-computing-machinery/the-building-blocks-of-experience-an-early-framework-for-interaction-BZt7xGUM39

References

References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.

Datasource
Association for Computing Machinery
Copyright
Copyright © 2000 by ACM Inc.
ISBN
1-58113-219-0
doi
10.1145/347642.347800
Publisher site
See Article on Publisher Site

Abstract

The Building Blocks of Experience: An Early Framework for Interaction Designers Jodi Forlizzi Human-Computer Interaction Institute and School of Design, Carnegie Mellon University, Pittsburgh, PA 15213 Shannon Ford Scient Corporation Chicago, IL 60610 sford@scient.com As interaction designers and design researchers, we hope to derive a theory of interaction design, rooted in human experience, made complete with strategies for making the theory live in practice. Critical areas of exploration include how interaction designers can talk about experience, and what we mean by an experience; and what connections there might be between product design attributes and experience. A successful and useful theory must directly support the design of products, services, environments, and, possibly, experiences. APPROACH TO DATE Our interest in this problem stemmed from early thesis work as master ™s candidates in interaction design. Over time, we have been able to put our early theories into practice, studying users over a number of design projects with a variety of qualitative research methods, and trying to discern what the data might tell us about user experience. We also conducted a workshop at the 1999 Usability Professional ™s Conference (http://www.goodgestreet.com/ experience/rep99.html) to take a critical first step in understanding how designers can

There are no references for this article.