-
Mira
Lee,
Yoon-jung
Choi,
E.
Quilliam,
R.
Cole
(2009)
Playing With Food: Content Analysis of Food Advergames
Journal of Consumer Affairs, 43
-
E.
Reijmersdal,
J.
Jansz,
Oscar
Peters,
G.
Noort
(2010)
The effects of interactive brand placements in online games on children's cognitive, affective, and conative brand responses
Comput. Hum. Behav., 26
-
Thomas
Mackay,
M.
Ewing,
Fiona
Newton,
L.
Windisch
(2009)
The effect of product placement in computer games on brand attitude and recall
International Journal of Advertising, 28
-
B.
Kinard,
Katherine
Hartman
(2013)
Are You Entertained? The Impact of Brand Integration and Brand Experience in Television-Related Advergames
Journal of Advertising, 42
-
John
Lynch,
T.
Srull
(1982)
Memory and Attentional Factors in Consumer Choice: Concepts and Research Methods
Journal of Consumer Research, 9
-
Marian
Friestad,
Peter
Wright
(1994)
The Persuasion Knowledge Model: How People Cope with Persuasion Attempts
Journal of Consumer Research, 21
-
Michelle
Gross
(2010)
Advergames and the effects of game-product congruity
Comput. Hum. Behav., 26
-
Mira
Lee,
Ronald
Faber
(2007)
Effects of Product Placement in On-Line Games on Brand Memory: A Perspective of the Limited-Capacity Model of Attention
Journal of Advertising, 36
-
S.
Bellman,
A.
Kemp,
Hanadi
Haddad,
D.
Varan
(2014)
The effectiveness of advergames compared to television commercials and interactive commercials featuring advergames
Comput. Hum. Behav., 32
-
James
Karrh,
K.
Mckee,
Carol
McKee
(2003)
Practitioners' evolving views on product placement effectiveness
Journal of Advertising Research, 43
-
(1981)
Social psychological procedures for cognitive response assessment: the thought-listing technique
-
E.
Reijmersdal,
E.
Rozendaal,
M.
Buijzen
(2015)
Boys’ responses to the integration of advertising and entertaining content
Young Consumers: Insight and Ideas for Responsible Marketers, 16
-
M.
Waiguny,
M.
Nelson,
Bernhard
Marko
(2013)
How Advergame Content Influences Explicit and Implicit Brand Attitudes: When Violence Spills Over
Journal of Advertising, 42
-
R.
Petty,
G.
Wells,
T.
Brock
(1976)
Distraction Can Enhance or Reduce Yielding to Propaganda: Thought Disruption Versus Effort Justification
Journal of Personality and Social Psychology, 34
-
A.
Marchand,
T.
Hennig-Thurau
(2013)
Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities
Journal of Interactive Marketing, 27
-
N.
Malhotra,
Daniel
Nunan,
D.
Birks
(2000)
Marketing Research: An Applied Approach
-
Personality and persuasion: need for cognition moderates the persistence and resistance of attitude changes
Journal of Personality and Social Psychology, 63
-
J.
Cacioppo,
R.
Petty
(1979)
Effects of message repetition and position on cognitive response, recall, and persuasion.
Journal of Personality and Social Psychology, 37
-
Matthew
Dye,
Shawn
Green,
D.
Bavelier
(2009)
Increasing Speed of Processing With Action Video Games
Current Directions in Psychological Science, 18
-
S.
Baker,
R.
Petty
(1994)
Majority and minority influence : source-position imbalance as a determinant of message scrutiny
Journal of Personality and Social Psychology, 67
-
F.
Folkvord
(2012)
The effect of playing advergames promoting healthy or unhealthy foods on actual food intake among children
Appetite, 59
-
S.
Kassin,
M.
Reddy,
W.
Tulloch
(1990)
Juror interpretations of ambiguous evidence
Law and Human Behavior, 14
-
Joan
Meyers-Levy,
Alice
Tybout
(1997)
Context Effects at Encoding and Judgment in Consumption Settings: The Role of Cognitive Resources
Journal of Consumer Research, 24
-
D.
Grigorovici,
C.
Constantin
(2004)
Experiencing Interactive Advertising beyond Rich Media
Journal of Interactive Advertising, 5
-
C.
Russell,
Barbara
Stern,
Barbara
Stern
(2006)
CONSUMERS, CHARACTERS, AND PRODUCTS: A Balance Model of Sitcom Product Placement Effects
Journal of Advertising, 35
-
Kevin
Wise,
P.
Bolls,
H.
Kim,
Arun
Venkataraman,
Ryan
Meyer
(2008)
Enjoyment of Advergames and Brand Attitudes
Journal of Interactive Advertising, 9
-
Winkler
Tina,
K.
Buckner
(2006)
Receptiveness of Gamers to Embedded Brand Messages in Advergames
Journal of Interactive Advertising, 7
-
Marjolein
Moorman,
P.
Neijens,
E.
Smit
(2002)
The Effects of Magazine-Induced Psychological Responses and Thematic Congruence on Memory and Attitude toward the Ad in a Real-Life Setting
Journal of Advertising, 31
-
Annie
Lang
(2000)
The limited capacity model of mediated message processing
Journal of Communication, 50
-
F.
Folkvord,
D.
Anschütz,
R.
Wiers,
M.
Buijzen
(2014)
The role of attentional bias in the effect of food advertising on actual food intake among children
Appetite, 84
-
Shawn
Green,
D.
Bavelier,
Tony
Monacelli,
David
McColgin,
Julie
Cohen
(2006)
Effect of action video games on the spatial distribution of visuospatial attention.
Journal of experimental psychology. Human perception and performance, 32 6
-
Susan
Kretchmer
(2004)
Advertainment: The Evolution of Product Placement as a Mass Media Marketing Strategy
Journal of Promotion Management, 10
-
The effectiveness of advergames in enhancing children’s brand recall image and preference
Revista Portuguesa de Marketing, 14
-
R.
Petty,
J.
Cacioppo
(1986)
The Elaboration Likelihood Model of Persuasion
-
C.
Gurau
(2008)
The Influence of Advergames on Players' Behaviour: An Experimental Study
Electron. Mark., 18
-
Devika
Vashisht,
S.
Sreejesh
(2015)
Effects of brand placement strength, prior game playing experience and game involvement on brand recall in advergames
Journal of Indian Business Research, 7
-
Shelly
Rodgers
(2003)
THE EFFECTS OF SPONSOR RELEVANCE ON CONSUMER REACTIONS TO INTERNET SPONSORSHIPS
Journal of Advertising, 32
-
Yunjae
Cheong,
Federico
Gregorio,
Kihan
Kim
(2010)
The Power of Reach and Frequency In the Age of Digital Advertising
Journal of Advertising Research, 50
-
Monica
Hernandez,
Sindy
Chapa,
M.
Minor,
Cecilia
Maldonado,
Fernando
Barranzuela
(2004)
Hispanic Attitudes Toward Advergames
Journal of Interactive Advertising, 5
-
Zakary
Tormala,
Victoria
Desensi
(2008)
The Perceived Informational Basis of Attitudes: Implications for Subjective Ambivalence
Personality and Social Psychology Bulletin, 34
-
J.
Coyle,
E.
Thorson
(2001)
The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites
Journal of Advertising, 30
-
(2006)
Word Up, McCrindle Research, Sydney
-
D.
Kahneman
(1973)
Attention and Effort
-
Devika
Vashisht,
S.
Sreejesh
(2015)
Impact of nature of advergames on brand recall and brand attitude among young Indian gamers: moderating roles of game-product congruence and persuasion knowledge
Young Consumers: Insight and Ideas for Responsible Marketers, 16
-
M.
Dias,
Luisa
Agante
(2011)
Can advergames boost children's healthier eating habits? A comparison between healthy and non‐healthy food
Journal of Consumer Behaviour, 10
-
H.
Paek,
E.
Quilliam,
Sookyong
Kim,
L.
Weatherspoon,
Nora
Rifon,
Mira
Lee
(2014)
Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise
Internet Res., 24
-
S.
Heckler,
Terry
Childers
(1992)
The Role of Expectancy and Relevancy in Memory for Verbal and Visual Information: What Is Incongruency?
Journal of Consumer Research, 18
-
R.
Petty,
J.
Cacioppo,
D.
Schumann
(1983)
Central and Peripheral Routes to Advertising Effectiveness: The Moderating Role of Involvement
Journal of Consumer Research, 10
-
C.
Haugtvedt
(2004)
Personality and Persuasion : Need for Cognition Moderates the Persistence and Resistance of Attitude Changes
-
J.
Cacioppo,
R.
Petty,
C.
Kao,
R.
Rodríguez
(1986)
Central and peripheral routes to persuasion: An individual difference perspective.
Journal of Personality and Social Psychology, 51
-
Factors responsible for consumer’s attitude towards advergames
Ann. Univ. Oradea Econ. Sci. Ser, 22
-
Victoria
Mallinckrodt,
D.
Mizerski
(2007)
The Effects of Playing an Advergame on Young Children's Perceptions, Preferences, and Requests
Journal of Advertising, 36
-
Ziva
Kunda,
David
Dunning,
Edward
Jones,
Lee
Jussim,
Dale
Miller,
Richard
Nisbett,
Richard
Petty
(1989)
The Case for Motivated Reasoning
-
Yong
Zhang,
R.
Buda
(1999)
Moderating Effects of Need for Cognition on Responses to Positively versus Negatively Framed Advertising Messages
Journal of Advertising, 28
-
Lan-Ying
Huang,
Y.
Hsieh
(2011)
Predicting online game loyalty based on need gratification and experiential motives
Internet Res., 21
-
Monica
Hernandez,
M.
Minor
(2015)
False recall of brands in advergames: a cross-country comparison
Journal of Research in Interactive Marketing, 9
-
Katarina
Panic,
Verolien
Cauberghe,
Patrick
Pelsmacker
(2013)
Comparing TV Ads and Advergames Targeting Children: The Impact of Persuasion Knowledge on Behavioral Responses
Journal of Advertising, 42
-
Jennifer
Harris,
Sarah
Speers,
M.
Schwartz,
K.
Brownell
(2012)
US Food Company Branded Advergames on the Internet: Children's exposure and effects on snack consumption
Journal of Children and Media, 6
-
Enjoyment of advergames and brand attitudes: the impact of thematic relevance
Journal of Consumer Research, 9
-
Hsi-Peng
Lu,
Shu-ming
Wang
(2008)
The role of Internet addiction in online game loyalty: an exploratory study
Internet Res., 18
-
N.
Lavie,
S.
Cox
(1997)
On the Efficiency of Visual Selective Attention: Efficient Visual Search Leads to Inefficient Distractor Rejection
Psychological Science, 8
-
Martin
Lister,
J.
Dovey,
S.
Giddings,
I.
Grant,
Kieran.
Kelly
(2003)
New Media: A Critical Introduction
-
J.
Martí-Parreño,
J.
Aldás-Manzano,
Rafael
Currás-Pérez,
I.
Sánchez-García
(2013)
Factors contributing brand attitude in advergames: Entertainment and irritation
Journal of Brand Management, 20
-
Yong
Zhang
(1996)
Responses to Humorous Advertising: The Moderating Effect of Need for Cognition
Journal of Advertising, 25
-
Joan
Meyers-Levy,
T.
Louie,
M.
Curren
(1994)
How Does the Congruity of Brand Names Affect Evaluations of Brand Name Extensions
Journal of Applied Psychology, 79
-
J.
Cacioppo,
R.
Petty
(1982)
The need for cognition.
Journal of Personality and Social Psychology, 42
-
Kuo-Hsiang
Chen,
K.
Shen,
Min-Yuan
Ma
(2012)
The Functional and Usable Appeal of Facebook SNS Games
Internet Res., 22
-
E.
Reijmersdal,
E.
Rozendaal,
M.
Buijzen
(2012)
Effects of Prominence, Involvement, and Persuasion Knowledge on Children's Cognitive and Affective Responses to Advergames
Journal of Interactive Marketing, 26
-
S.
Lee,
Fuyuan
Shen
(2009)
Joint Advertising and Brand Congruity: Effects on Memory and Attitudes
Journal of Promotion Management, 15
-
Monica
Hernandez,
Sindy
Chapa
(2010)
Adolescents, advergames and snack foods: Effects of positive affect and experience on memory and choice
Journal of Marketing Communications, 16
-
M.
Waiguny,
M.
Nelson,
R.
Terlutter
(2012)
Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children
Journal of Marketing Communications, 18
-
J.
Cacioppo,
R.
Petty,
C.
Kao
(1984)
The efficient assessment of need for cognition.
Journal of personality assessment, 48 3
-
G.
Lassiter,
Michael
Briggs,
R.
Slaw
(1991)
Need for Cognition, Causal Processing, and Memory for Behavior
Personality and Social Psychology Bulletin, 17
-
Rebeca
José-Cabezudo,
Jesús
Gutiérrez-Cillán,
A.
Gutiérrez-Arranz
(2008)
The moderating role of user motivation in Internet access and individuals' responses to a Website
Internet Res., 18
-
W.
Wood,
A.
Eagly
(1981)
Stages in the Analysis of Persuasive Messages: The Role of Causal Attributions and Message Comprehension.
Journal of Personality and Social Psychology, 40
-
Pei-Shan
Wei,
Hsi-Peng
Lu
(2014)
Why do people play mobile social games? An examination of network externalities and of uses and gratifications
Internet Res., 24
-
I.
Redondo
(2012)
The effectiveness of casual advergames on adolescents' brand attitudes
European Journal of Marketing, 46
-
G.
Alina
(2013)
FACTORS RESPONSIBLE FOR CONSUMER'S ATTITUDE TOWARDS ADVERGAMES
Annals of Faculty of Economics, 1
-
C.
Russell
(2002)
Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude
Journal of Consumer Research, 29
-
R.
Petty,
J.
Cacioppo
(1979)
Issue involvement can increase or decrease persuasion by enhancing message-relevant cognitive responses.
Journal of Personality and Social Psychology, 37
-
Zakary
Tormala,
J.
Clarkson
(2007)
Assimilation and Contrast in Persuasion
Personality and Social Psychology Bulletin, 33
-
Marian
Friestad,
Peter
Wright
(1995)
Persuasion Knowledge: Lay People's and Researchers' Beliefs about the Psychology of Advertising
Journal of Consumer Research, 22
-
N.
Lavie
(1995)
Perceptual load as a necessary condition for selective attention.
Journal of experimental psychology. Human perception and performance, 21 3
-
A.
Cohen,
E.
Stotland,
Donald
Wolfe
(1955)
An experimental investigation of need for cognition.
Journal of abnormal psychology, 51 2
-
Gunnar
Mau,
Günter
Silberer,
Christoph
Constien
(2008)
Communicating brands playfully
International Journal of Advertising, 27
-
Devika
Vashisht
(2014)
Impact of Game Speed and Persuasion Knowledge on Brand Recall and Brand Attitude
-
M.
Nelson
(2002)
Recall of Brand Placements in Computer/Video Games
Journal of Advertising Research, 42
-
Stephen
Smith,
R.
Petty
(1996)
Message Framing and Persuasion: A Message Processing Analysis
Personality and Social Psychology Bulletin, 22
-
Verolien
Cauberghe,
Patrick
Pelsmacker
(2010)
Advergames
Journal of Advertising, 39
-
Laila
Refiana,
D.
Mizerski,
Jamie
Murphy
(2005)
Measuring The State Of Flow In Playing Online Games
-
L.
Annie,
M.
Basil
(1998)
Attention, Resource Allocation, and Communication Research: What Do Secondary Task Reaction Times Measure, Anyway?
Annals of the International Communication Association, 21
-
Jen-Hung
Huang,
Tzong-Ke
Yang
(2012)
The Effectiveness of In-game Advertising: The Impacts of AD Type and Game/AD Relevance
Int. J. Electron. Bus. Manag., 10
-
(2006)
It’s Child’s Play: Advergaming and the Online Marketing of Food to Children, Kaiser Family Foundation
-
(2011)
Advergames: marketing advantages and risks involved
-
Experiencing interactive advertising beyond rich media: impacts of ad type and presence on brand effectiveness in 3D gaming immersive virtual environments
Journal of Interactive Advertising, 5
-
Muskan
Sharma
(2014)
Advergaming – The Novel Instrument in the Advertsing
Procedia. Economics and finance, 11
-
L.
Schneider,
Bae
Systems,
T.
Cornwell
(2005)
Cashing in on crashes via brand placement in computer games
International Journal of Advertising, 24
-
K.
Shen
(2013)
Measuring the sociocultural appeal of SNS games in Taiwan
Internet Res., 23
-
C.
Haugtvedt,
R.
Petty,
J.
Cacioppo
(1992)
Need for Cognition and Advertising: Understanding the Role of Personality Variables in Consumer Behavior
Journal of Consumer Psychology, 1
-
(2004)
Care and feeding of cyberpets rivets tag-along marketers
-
(2004)
Neopets site for children stirs controversy”,Knight
-
Chloris
Jiang
(2014)
Internet addiction among young people in China: Internet connectedness, online gaming and academic performance decrement
Internet Res., 24
-
J.
Cacioppo,
R.
Petty,
K.
Morris
(1983)
Effects of need for cognition on message evaluation, recall, and persuasion.
Journal of Personality and Social Psychology, 45
-
Maximilian
Risenhuber
(2004)
An action video game modifies visual processing.
Trends in neurosciences, 27 2