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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, written by Adam Chapman (2016)

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical... http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Religion, Media and Digital Culture Brill

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, written by Adam Chapman (2016)

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Publisher
Brill
Copyright
Copyright © Koninklijke Brill NV, Leiden, The Netherlands
ISSN
2588-8099
DOI
10.1163/21659214-00702006
Publisher site
See Article on Publisher Site

Abstract

Journal

Journal of Religion, Media and Digital CultureBrill

Published: Aug 14, 2018

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