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The Influence of the Stereo Base on Blind and Sighted Reaches in a Virtual Environment ¨ REBEKKA S. RENNER, Department of Psychology III, Technische Universitat Dresden, Germany ¨ ERIK STEINDECKER, Chair of Engineering Design and CAD, Technische Universitat Dresden, Germany ¨ ¨ MATHIAS MULLER, Chair of Media Design, Technische Universitat Dresden, Germany ¨ BORIS M. VELICHKOVSKY, Department of Psychology III, Technische Universitat Dresden, Germany and Institute of Cognitive Studies, Kurchatov Research Center, Moscow, Russian Federation ¨ RALPH STELZER, Chair of Engineering Design and CAD, Technische Universitat Dresden, Germany SEBASTIAN PANNASCH and JENS R. HELMERT, Department of Psychology III, Technische ¨ Universitat Dresden, Germany In virtual environments, perceived distances are frequently reported to be shorter than intended. One important parameter for spatial perception in a stereoscopic virtual environment is the stereo base--that is, the distance between the two viewing cameras. We systematically varied the stereo base relative to the interpupillary distance (IPD) and examined influences on distance and size perception. Furthermore, we tested whether an individual adjustment of the stereo base through an alignment task would reduce the errors in distance estimation. Participants performed reaching movements toward a virtual tennis ball either with closed eyes (blind reaches) or open
ACM Transactions on Applied Perception (TAP) – Association for Computing Machinery
Published: Mar 18, 2015
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