Sexism in the circuitry: female participation in male-dominated popular computer culture

Sexism in the circuitry: female participation in male-dominated popular computer culture Sexism in the Circuitry: Female Participation in MaleDominated Popular Computer Culture Michael James Heron Robert Gordon University Aberdeen Scotland m.j.heron1@rgu.ac.uk Pauline Belford Dundee and Angus College Arbroath Scotland p.belford@dundeeandangus.ac.uk Ayse Goker Robert Gordon University Aberdeen Scotland a.s.goker@rgu.ac.uk In this paper, the authors discuss sexism and misogyny within video game culture through the lens of two high-profile examples of cyber-mob harassment and vilification of `girls in gaming'. We discuss the representation of women within games as a set up for a discussion of Anita Sarkeesian and her Women versus Tropes in Games Youtube series. We then discuss indie game developer Zoe Quinn and what has become known online as `gamergate. We use logs from the participants in Quinn's harassment to deconstruct the anatomy, techniques and methodology of misogynist online harassment, and how it is permitted and normalized by wider gaming culture. We stress that while this is not universal, it is wide-spread, insidious, and a major problem for video gaming culture. We conclude with a short discussion on the ways in which the issue can be addressed. ABSTRACT incidents. It would be possible to censor these, but they have been left uncensored within the text to ensure that the http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGCAS Computers and Society Association for Computing Machinery

Sexism in the circuitry: female participation in male-dominated popular computer culture

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2014 by ACM Inc.
ISSN
0095-2737
D.O.I.
10.1145/2695577.2695582
Publisher site
See Article on Publisher Site

Abstract

Sexism in the Circuitry: Female Participation in MaleDominated Popular Computer Culture Michael James Heron Robert Gordon University Aberdeen Scotland m.j.heron1@rgu.ac.uk Pauline Belford Dundee and Angus College Arbroath Scotland p.belford@dundeeandangus.ac.uk Ayse Goker Robert Gordon University Aberdeen Scotland a.s.goker@rgu.ac.uk In this paper, the authors discuss sexism and misogyny within video game culture through the lens of two high-profile examples of cyber-mob harassment and vilification of `girls in gaming'. We discuss the representation of women within games as a set up for a discussion of Anita Sarkeesian and her Women versus Tropes in Games Youtube series. We then discuss indie game developer Zoe Quinn and what has become known online as `gamergate. We use logs from the participants in Quinn's harassment to deconstruct the anatomy, techniques and methodology of misogynist online harassment, and how it is permitted and normalized by wider gaming culture. We stress that while this is not universal, it is wide-spread, insidious, and a major problem for video gaming culture. We conclude with a short discussion on the ways in which the issue can be addressed. ABSTRACT incidents. It would be possible to censor these, but they have been left uncensored within the text to ensure that the

Journal

ACM SIGCAS Computers and SocietyAssociation for Computing Machinery

Published: Dec 8, 2014

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