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RMM: a methodology for structured hypermedia design

RMM: a methodology for structured hypermedia design A Methodology for Structured Hypermedia Design RMM: Hypermedia development, especially on a commercial scale, often involves teams of developers who need to be managed and coordinated over an extended period of time. Formal systems development and project management techniques are needed to ensure that the hypermedia product meets its objectives and is completed on time and within budget. However, traditional software industry techniques must be modified to accommodate new requirements. T o m á s I s a k o w i t z , P . E d w a r d A . S t o h r a n d B a l a s u b r a m a n i a n Hypermedia projects differ from traditional software development projects in several critical dimensions. First, as Streitz notes in this issue, hypermedia projects may involve people with very different skill sets: authors, librarians, content designers, artists, and musicians, as well as programmers. Second, the design of hypermedia applications involves capturing and organizing the structure of a complex domain and making it clear and accessible to users [9]. Third, multimedia aspects of hypermedia applications raise numerous difficulties [13]. Hypermedia design is therefore a http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Communications of the ACM Association for Computing Machinery

RMM: a methodology for structured hypermedia design

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References (26)

Publisher
Association for Computing Machinery
Copyright
Copyright © 1995 by ACM Inc.
ISSN
0001-0782
DOI
10.1145/208344.208346
Publisher site
See Article on Publisher Site

Abstract

A Methodology for Structured Hypermedia Design RMM: Hypermedia development, especially on a commercial scale, often involves teams of developers who need to be managed and coordinated over an extended period of time. Formal systems development and project management techniques are needed to ensure that the hypermedia product meets its objectives and is completed on time and within budget. However, traditional software industry techniques must be modified to accommodate new requirements. T o m á s I s a k o w i t z , P . E d w a r d A . S t o h r a n d B a l a s u b r a m a n i a n Hypermedia projects differ from traditional software development projects in several critical dimensions. First, as Streitz notes in this issue, hypermedia projects may involve people with very different skill sets: authors, librarians, content designers, artists, and musicians, as well as programmers. Second, the design of hypermedia applications involves capturing and organizing the structure of a complex domain and making it clear and accessible to users [9]. Third, multimedia aspects of hypermedia applications raise numerous difficulties [13]. Hypermedia design is therefore a

Journal

Communications of the ACMAssociation for Computing Machinery

Published: Aug 1, 1995

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