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(P)REVIEW From interface to experience

(P)REVIEW From interface to experience You remember how it all started, right? People who were designing interfaces said, "Our scope is bigger than the interface. This stuff is dynamic. It's conversational. We are Interaction Designers!" A few years went by, and the industry started to internalize this perspective. Older terms like "interface design" and "usability" gave way to terms like "user experience" and "experience design." Around the same time, some people started calling for integrated design, an approach recognizing the interdependency of business, technology, interface, interaction, content, and so on—all legitimate targets of a design approach, all necessary for making good things.As our field has evolved—through an ongoing cross-pollination of disciplines and practices—so too has our literature. But sometimes design rhetoric has soared a little too far above the day-to-day lives of many designers. Hyperbolic theories of design often leave designers ill-equipped to translate those theories into tactical decisions. Perhaps sensing this gap, several authors have issued new books in recent months that try to bridge the gap between modern design theory and practice.Shneiderman and Plaisant's Designing the User Interface, now in its fifth edition, aspires to be an authoritative textbook on the practice of interface design. That term may sound outmoded, but http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png interactions Association for Computing Machinery

(P)REVIEW From interface to experience

interactions , Volume 16 (6) – Nov 1, 2009

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Publisher
Association for Computing Machinery
Copyright
The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc.
ISSN
1072-5520
DOI
10.1145/1620693.1620706
Publisher site
See Article on Publisher Site

Abstract

You remember how it all started, right? People who were designing interfaces said, "Our scope is bigger than the interface. This stuff is dynamic. It's conversational. We are Interaction Designers!" A few years went by, and the industry started to internalize this perspective. Older terms like "interface design" and "usability" gave way to terms like "user experience" and "experience design." Around the same time, some people started calling for integrated design, an approach recognizing the interdependency of business, technology, interface, interaction, content, and so on—all legitimate targets of a design approach, all necessary for making good things.As our field has evolved—through an ongoing cross-pollination of disciplines and practices—so too has our literature. But sometimes design rhetoric has soared a little too far above the day-to-day lives of many designers. Hyperbolic theories of design often leave designers ill-equipped to translate those theories into tactical decisions. Perhaps sensing this gap, several authors have issued new books in recent months that try to bridge the gap between modern design theory and practice.Shneiderman and Plaisant's Designing the User Interface, now in its fifth edition, aspires to be an authoritative textbook on the practice of interface design. That term may sound outmoded, but

Journal

interactionsAssociation for Computing Machinery

Published: Nov 1, 2009

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