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Managing software development

Managing software development ACM SIGSOFT, SOFTWARE ENGINEERING NOTES, Vol . 3, No . 4, October 1978 Page 2 2 ---------------------------------- I Managing Software Development 1 ---------------------------------- - to frustrate managers so much as supervising th e Few tasks seem development of software . Even managers whose skills hav e withstood many trials are not immune to failure when it comes t o managing a software project . In part, this sense of failur e develops because software projects are not like other projects . As a product, software is unique in being congealed logic , concrete representation of a mental thought process . It is mor e art than science, more creative writing than technical . All to o few managers have the programming background to appreciat e the unique nature of software . adequately Three fundamental realities must guide the development of an y software . In turn each will be developed below : For every set of requirements, more than one softwar e product will suffice, excluding trivial coding differences . *From The Mythical Man-Month, Brook's "throwaway one " rule applies : the only way to adequately design a system is to write it . *Programming organizations are like http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGSOFT Software Engineering Notes Association for Computing Machinery

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Publisher
Association for Computing Machinery
Copyright
Copyright © 1978 by ACM Inc.
ISSN
0163-5948
DOI
10.1145/1010741.1010746
Publisher site
See Article on Publisher Site

Abstract

ACM SIGSOFT, SOFTWARE ENGINEERING NOTES, Vol . 3, No . 4, October 1978 Page 2 2 ---------------------------------- I Managing Software Development 1 ---------------------------------- - to frustrate managers so much as supervising th e Few tasks seem development of software . Even managers whose skills hav e withstood many trials are not immune to failure when it comes t o managing a software project . In part, this sense of failur e develops because software projects are not like other projects . As a product, software is unique in being congealed logic , concrete representation of a mental thought process . It is mor e art than science, more creative writing than technical . All to o few managers have the programming background to appreciat e the unique nature of software . adequately Three fundamental realities must guide the development of an y software . In turn each will be developed below : For every set of requirements, more than one softwar e product will suffice, excluding trivial coding differences . *From The Mythical Man-Month, Brook's "throwaway one " rule applies : the only way to adequately design a system is to write it . *Programming organizations are like

Journal

ACM SIGSOFT Software Engineering NotesAssociation for Computing Machinery

Published: Oct 1, 1978

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