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Lessons from a course on serious games research and prototyping

Lessons from a course on serious games research and prototyping Lessons from a Course on Serious Games Research and Prototyping Amanda Chaffin and Tiffany Barnes Department of Computer Science University of North Carolina at Charlotte 9201 University City Blvd., Charlotte, NC, USA 1-704-687-8577 [email protected] ABSTRACT Serious games are an exciting new research area that combines expertise across a wide range of computing skills, from programming and software engineering to algorithms, problem solving, and networking with design skills. Teaching computing students to create effective games with a serious purpose within a semester can be quite challenging, even on a one on one basis. We present the structure, format, and outcomes from an experimental course in serious games research and prototyping conducted at the University of North Carolina at Charlotte. games in computing. The goals for the course were to prepare students to: 1) read and evaluate research in serious games, 2) design and develop a prototype game focused on a serious purpose (either education or exercise), and 3) design and conduct a pilot study to evaluate whether the purpose of the game was achieved. In this paper, we present the course structure, assignments, project, and final exam that measure the student ™s achievement of the course goals. 2. Background http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Lessons from a course on serious games research and prototyping

Association for Computing Machinery — Jun 19, 2010

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References (29)

Datasource
Association for Computing Machinery
Copyright
The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc.
ISBN
978-1-60558-937-4
doi
10.1145/1822348.1822353
Publisher site
See Article on Publisher Site

Abstract

Lessons from a Course on Serious Games Research and Prototyping Amanda Chaffin and Tiffany Barnes Department of Computer Science University of North Carolina at Charlotte 9201 University City Blvd., Charlotte, NC, USA 1-704-687-8577 [email protected] ABSTRACT Serious games are an exciting new research area that combines expertise across a wide range of computing skills, from programming and software engineering to algorithms, problem solving, and networking with design skills. Teaching computing students to create effective games with a serious purpose within a semester can be quite challenging, even on a one on one basis. We present the structure, format, and outcomes from an experimental course in serious games research and prototyping conducted at the University of North Carolina at Charlotte. games in computing. The goals for the course were to prepare students to: 1) read and evaluate research in serious games, 2) design and develop a prototype game focused on a serious purpose (either education or exercise), and 3) design and conduct a pilot study to evaluate whether the purpose of the game was achieved. In this paper, we present the course structure, assignments, project, and final exam that measure the student ™s achievement of the course goals. 2. Background

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