Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Learner-centered design: the challenge for HCI in the 21st century

Learner-centered design: the challenge for HCI in the 21st century Learner-Centered Design The Challenge For WC1 In The Xst Century Elliot Soloway, Mark Guzdial and Kenneth E. Hay n the 1980 ™ a major transformation s took place in the computing world: attention was finally being paid to making computers easier-to-use. You know the history: in rhe 1970 ™ folks at Xerox were exploring so-called personal computers s and developing graphical, point-and-click interfaces. The goal was to make using computers less cognitively taxing, thereby permitting the user to focus more mental cycles on getting the job done. For some time people had recognized that there would be benefits if users could interact with computers using visual cues and motor movements instead of testual/linguistic strings. However, computer cycles were costly; they could hardly be wasted on supporting a non-textual interface. There was barely enough zorch (i.e., computer power, measured in your favorite unit) to simply calculate the payroll. J k ˜ EUIOT SOLOWAY is an AssociateProfasor in the Department of EECS, Universi~ of Michigan, Ann Arbor, MI, email: soloway@umicb.edu ~WETH E. HAYS ic an Assistant Profasor in the School of &&cation at Indiana University &Purdue Univmig, Indianapolis, IN, emaik khay@indyyax.iupui.edu MARKJ. GUIDE is an Asshant Profissoc GeorgiaInstitute of &!mohg, http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png interactions Association for Computing Machinery

Learner-centered design: the challenge for HCI in the 21st century

interactions , Volume 1 (2) – Apr 1, 1994

Loading next page...
 
/lp/association-for-computing-machinery/learner-centered-design-the-challenge-for-hci-in-the-21st-century-SneakWKckJ

References

References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.

Publisher
Association for Computing Machinery
Copyright
Copyright © 1994 by ACM Inc.
ISSN
1072-5520
DOI
10.1145/174809.174813
Publisher site
See Article on Publisher Site

Abstract

Learner-Centered Design The Challenge For WC1 In The Xst Century Elliot Soloway, Mark Guzdial and Kenneth E. Hay n the 1980 ™ a major transformation s took place in the computing world: attention was finally being paid to making computers easier-to-use. You know the history: in rhe 1970 ™ folks at Xerox were exploring so-called personal computers s and developing graphical, point-and-click interfaces. The goal was to make using computers less cognitively taxing, thereby permitting the user to focus more mental cycles on getting the job done. For some time people had recognized that there would be benefits if users could interact with computers using visual cues and motor movements instead of testual/linguistic strings. However, computer cycles were costly; they could hardly be wasted on supporting a non-textual interface. There was barely enough zorch (i.e., computer power, measured in your favorite unit) to simply calculate the payroll. J k ˜ EUIOT SOLOWAY is an AssociateProfasor in the Department of EECS, Universi~ of Michigan, Ann Arbor, MI, email: soloway@umicb.edu ~WETH E. HAYS ic an Assistant Profasor in the School of &&cation at Indiana University &Purdue Univmig, Indianapolis, IN, emaik khay@indyyax.iupui.edu MARKJ. GUIDE is an Asshant Profissoc GeorgiaInstitute of &!mohg,

Journal

interactionsAssociation for Computing Machinery

Published: Apr 1, 1994

There are no references for this article.