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Intrinsic subdivision with smooth limits for graphics and animation

Intrinsic subdivision with smooth limits for graphics and animation This article demonstrates the definition of subdivision processes in nonlinear geometries such that smoothness of limits can be proved. We deal with curve subdivision in the presence of obstacles, in surfaces, in Riemannian manifolds, and in the Euclidean motion group. We show how to model kinematic surfaces and motions in the presence of obstacles via subdivision. As to numerics, we consider the sensitivity of the limit's smoothness to sloppy computing. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Graphics (TOG) Association for Computing Machinery

Intrinsic subdivision with smooth limits for graphics and animation

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References (34)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2006 by ACM Inc.
ISSN
0730-0301
DOI
10.1145/1138450.1138459
Publisher site
See Article on Publisher Site

Abstract

This article demonstrates the definition of subdivision processes in nonlinear geometries such that smoothness of limits can be proved. We deal with curve subdivision in the presence of obstacles, in surfaces, in Riemannian manifolds, and in the Euclidean motion group. We show how to model kinematic surfaces and motions in the presence of obstacles via subdivision. As to numerics, we consider the sensitivity of the limit's smoothness to sloppy computing.

Journal

ACM Transactions on Graphics (TOG)Association for Computing Machinery

Published: Apr 1, 2006

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