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One of the striking things about the current crop of "educational computer games" is the generally tame and above all stingy way in which they use computational resources. Computer programs select random numbers, display game boards, and prompt players to guess secret words or numbers. In almost every case these things can be done, not to mention done better, without using a computer at all. It is short-sighted and wasteful to have powerful machines simply replace spinners, game boards, and flash cards.
ACM SIGCUE Outlook – Association for Computing Machinery
Published: Apr 1, 1975
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