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Dazzle dart: reflections on computer games

Dazzle dart: reflections on computer games One of the striking things about the current crop of "educational computer games" is the generally tame and above all stingy way in which they use computational resources. Computer programs select random numbers, display game boards, and prompt players to guess secret words or numbers. In almost every case these things can be done, not to mention done better, without using a computer at all. It is short-sighted and wasteful to have powerful machines simply replace spinners, game boards, and flash cards. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGCUE Outlook Association for Computing Machinery

Dazzle dart: reflections on computer games

ACM SIGCUE Outlook , Volume 9 (2) – Apr 1, 1975

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Publisher
Association for Computing Machinery
Copyright
Copyright © 1975 by ACM Inc.
ISSN
0163-5735
DOI
10.1145/1216479.1216482
Publisher site
See Article on Publisher Site

Abstract

One of the striking things about the current crop of "educational computer games" is the generally tame and above all stingy way in which they use computational resources. Computer programs select random numbers, display game boards, and prompt players to guess secret words or numbers. In almost every case these things can be done, not to mention done better, without using a computer at all. It is short-sighted and wasteful to have powerful machines simply replace spinners, game boards, and flash cards.

Journal

ACM SIGCUE OutlookAssociation for Computing Machinery

Published: Apr 1, 1975

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