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Constructivist strategies for teaching computer imaging: exploring and creating with the seven keys

Constructivist strategies for teaching computer imaging: exploring and creating with the seven keys Constructivist Strategies for Teaching Computer Imaging: Exploring and Creating with the Seven Keys Darien C S m a l l I m a g e s & Instruction The Base Application The innovation begins with a base application. The computer arts teacher selects an application that feels comfortable to him or her, and will be conceptually productive for the class.As shown on the horizontal axis of Figure I, the template illustrated here, the software selections for the course might include Freehand 7.0, M i c r o s o f t Publisher, P h o t o s h o p 4.0, Premiere, Sound Forge, A u t h o r w a r e o r PowerPoint, and 3D Studio Max. The template uses Freehand as the base application. It is important that choices include at least two applications such as PowerPoint and Publisher to which students are likely to have access outside the computer lab.Access is important in sustaining motivation. Introduction The computer arts classroom can be a constructivist classroom - - one where students are led to create and refine knowledge about graphic and digital arts more by exploring, creating and critiquing than by confining http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGGRAPH Computer Graphics Association for Computing Machinery

Constructivist strategies for teaching computer imaging: exploring and creating with the seven keys

ACM SIGGRAPH Computer Graphics , Volume 31 (3) – Aug 1, 1997

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Publisher
Association for Computing Machinery
Copyright
Copyright © 1997 by ACM Inc.
ISSN
0097-8930
DOI
10.1145/262171.262191
Publisher site
See Article on Publisher Site

Abstract

Constructivist Strategies for Teaching Computer Imaging: Exploring and Creating with the Seven Keys Darien C S m a l l I m a g e s & Instruction The Base Application The innovation begins with a base application. The computer arts teacher selects an application that feels comfortable to him or her, and will be conceptually productive for the class.As shown on the horizontal axis of Figure I, the template illustrated here, the software selections for the course might include Freehand 7.0, M i c r o s o f t Publisher, P h o t o s h o p 4.0, Premiere, Sound Forge, A u t h o r w a r e o r PowerPoint, and 3D Studio Max. The template uses Freehand as the base application. It is important that choices include at least two applications such as PowerPoint and Publisher to which students are likely to have access outside the computer lab.Access is important in sustaining motivation. Introduction The computer arts classroom can be a constructivist classroom - - one where students are led to create and refine knowledge about graphic and digital arts more by exploring, creating and critiquing than by confining

Journal

ACM SIGGRAPH Computer GraphicsAssociation for Computing Machinery

Published: Aug 1, 1997

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