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Compensating the Effect of Communication Delay in Client-Server--Based Shared Haptic Virtual Environments

Compensating the Effect of Communication Delay in Client-Server--Based Shared Haptic Virtual... Compensating the Effect of Communication Delay in Client-Server­Based Shared Haptic Virtual Environments CLEMENS SCHUWERK, XIAO XU, RAHUL CHAUDHARI, and ECKEHARD STEINBACH, ¨ ¨ Technische Universitat Munchen Shared haptic virtual environments can be realized using a client-server architecture. In this architecture, each client maintains a local copy of the virtual environment (VE). A centralized physics simulation running on a server calculates the object states based on haptic device position information received from the clients. The object states are sent back to the clients to update the local copies of the VE, which are used to render interaction forces displayed to the user through a haptic device. Communication delay leads to delayed object state updates and increased force feedback rendered at the clients. In this article, we analyze the effect of communication delay on the magnitude of the rendered forces at the clients for cooperative multi-user interactions with rigid objects. The analysis reveals guidelines on the tolerable communication delay. If this delay is exceeded, the increased force magnitude becomes haptically perceivable. We propose an adaptive force rendering scheme to compensate for this effect, which dynamically changes the stiffness used in the force rendering at the clients. Our experimental results, including http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Applied Perception (TAP) Association for Computing Machinery

Compensating the Effect of Communication Delay in Client-Server--Based Shared Haptic Virtual Environments

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References (56)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2015 by ACM Inc.
ISSN
1544-3558
DOI
10.1145/2835176
Publisher site
See Article on Publisher Site

Abstract

Compensating the Effect of Communication Delay in Client-Server­Based Shared Haptic Virtual Environments CLEMENS SCHUWERK, XIAO XU, RAHUL CHAUDHARI, and ECKEHARD STEINBACH, ¨ ¨ Technische Universitat Munchen Shared haptic virtual environments can be realized using a client-server architecture. In this architecture, each client maintains a local copy of the virtual environment (VE). A centralized physics simulation running on a server calculates the object states based on haptic device position information received from the clients. The object states are sent back to the clients to update the local copies of the VE, which are used to render interaction forces displayed to the user through a haptic device. Communication delay leads to delayed object state updates and increased force feedback rendered at the clients. In this article, we analyze the effect of communication delay on the magnitude of the rendered forces at the clients for cooperative multi-user interactions with rigid objects. The analysis reveals guidelines on the tolerable communication delay. If this delay is exceeded, the increased force magnitude becomes haptically perceivable. We propose an adaptive force rendering scheme to compensate for this effect, which dynamically changes the stiffness used in the force rendering at the clients. Our experimental results, including

Journal

ACM Transactions on Applied Perception (TAP)Association for Computing Machinery

Published: Dec 10, 2015

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