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Children designing software for children: what can we learn?

Children designing software for children: what can we learn? ftware for children : What can we learn? Yasmin B Kafai UCLA Graduate School of Education and Information Studies Los Angeles CA 90095-1521 USA kafa ~e s UC1d.eCU Over the last ten years, a small but growing group of researchers has worked on designing technology for children and on how to involve children as participants in the design process . Allison Druin's books "Designing Multimedia Environments for Children" (with Cynthia Solomon, 1996) and "The Design of Children's Technology" (1999) illustrate different approaches of this process . They build on a venerable tradition started by Papert's design of the programming language Logo as a tool for children's mathematical learning and expression and Alan Kay's design of Smalltalk, the first object-oriented programming language, and the Dynabook . A common theme underlying all these efforts is that adult experts, and not children, are the ones who design the technology for children and who work with children as their prospective users . A less common approach has been to look at children themselves as designers of software for other children, thus turning the tables . In my research I have conducted a series of projects in which children are the ones who http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Children designing software for children: what can we learn?

Association for Computing Machinery — Jul 1, 2003

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Datasource
Association for Computing Machinery
Copyright
Copyright © 2003 by ACM Inc.
ISBN
1-58113-732-X
doi
10.1145/953536.953539
Publisher site
See Article on Publisher Site

Abstract

ftware for children : What can we learn? Yasmin B Kafai UCLA Graduate School of Education and Information Studies Los Angeles CA 90095-1521 USA kafa ~e s UC1d.eCU Over the last ten years, a small but growing group of researchers has worked on designing technology for children and on how to involve children as participants in the design process . Allison Druin's books "Designing Multimedia Environments for Children" (with Cynthia Solomon, 1996) and "The Design of Children's Technology" (1999) illustrate different approaches of this process . They build on a venerable tradition started by Papert's design of the programming language Logo as a tool for children's mathematical learning and expression and Alan Kay's design of Smalltalk, the first object-oriented programming language, and the Dynabook . A common theme underlying all these efforts is that adult experts, and not children, are the ones who design the technology for children and who work with children as their prospective users . A less common approach has been to look at children themselves as designers of software for other children, thus turning the tables . In my research I have conducted a series of projects in which children are the ones who

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