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Augmenting virtual prototyping with physical objects

Augmenting virtual prototyping with physical objects Augmenting Virtual Prototyping with Physical Objects Virtu Halttunen, Tuomo Tuikka HCI & Group Technology Laboratory Department of Information Processing Science University of Oulu, Oulu, Finland +358-(0)8-5531900 virtu .halttu nen @ oulu .fi, tuomo.tuikka@oulu.fi ABSTRACT We define virtual prototype as a functional, photo realistic, and three dimensional digital model of a future hand held electronics product. Besides visualisation, product concept designers need to know the physical attributes of the product, such as dimensions, weight and surface texture. WebShaman Digiloop system augments digital virtual prototypes with physical objects in order to support such tangibility. A data glove is used to manipulate the virtual prototype and a physical mock-up of a concept prototype adds the physical aspects of the product concept to the virtual prototype. The user of this system can examine the functionality and features of the product concept as well as feel the dimensions, weight and texture, and move the prototype freely in physical space. distribution, and the possibility for functional representation of the concept, it is desirable to combine different techniques to find a solution that brings the physical and the virtual worlds together. One area where something similar to this has been accomplished is augmented reality where http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Augmenting virtual prototyping with physical objects

Association for Computing Machinery — May 1, 2000

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Datasource
Association for Computing Machinery
Copyright
Copyright © 2000 by ACM Inc.
ISBN
1-58113-252-2
doi
10.1145/345513.345363
Publisher site
See Article on Publisher Site

Abstract

Augmenting Virtual Prototyping with Physical Objects Virtu Halttunen, Tuomo Tuikka HCI & Group Technology Laboratory Department of Information Processing Science University of Oulu, Oulu, Finland +358-(0)8-5531900 virtu .halttu nen @ oulu .fi, tuomo.tuikka@oulu.fi ABSTRACT We define virtual prototype as a functional, photo realistic, and three dimensional digital model of a future hand held electronics product. Besides visualisation, product concept designers need to know the physical attributes of the product, such as dimensions, weight and surface texture. WebShaman Digiloop system augments digital virtual prototypes with physical objects in order to support such tangibility. A data glove is used to manipulate the virtual prototype and a physical mock-up of a concept prototype adds the physical aspects of the product concept to the virtual prototype. The user of this system can examine the functionality and features of the product concept as well as feel the dimensions, weight and texture, and move the prototype freely in physical space. distribution, and the possibility for functional representation of the concept, it is desirable to combine different techniques to find a solution that brings the physical and the virtual worlds together. One area where something similar to this has been accomplished is augmented reality where

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