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ARTICLE Use of Advergames to Promote Consumption of Nutritious Foods and Beverages by Low-Income African American Children Tiffany A. Pempek, PhD; Sandra L. Calvert, PhD Objective: To examine how advergames, which are on- trol group chose and ate a snack before playing the game line computer games developed to market a product, affect and completing the measures. consumption of healthier and less healthy snacks by low- income African American children. Main Outcome Measures: The number of healthier snack items children selected and ate and how much chil- Design: Cross-sectional, between-subjects examina- dren liked the game. tion of an advergame in which children were rewarded for having their computer character consume healthier Results: Children who played the healthier version of or less healthy foods and beverages. Children were the advergame selected and ate significantly more healthy randomly assigned to 1 of the following 3 conditions: snacks than did those who played the less healthy ver- (1) the healthier advergame condition, (2) the less healthy sion. Children reported liking the advergame. advergame condition, or (3) the control condition. Conclusions: Findings suggest that concerns about on- Setting: Urban public elementary schools. line advergames that market unhealthy foods are justi- fied. However, advergames
JAMA Pediatrics – American Medical Association
Published: Jul 1, 2009
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