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Physically Active Video Gaming

Physically Active Video Gaming EDITORIAL An Effective Strategy for Obesity Prevention? HE FINDINGS BY MELLECKER AND MCMANUS child’s routine as sedentary gaming and other sedentary are predictable. It is hardly surprising that forms of entertainment are now. Also, active gaming will children expend energy at a higher rate have to substitute for less active forms of entertainment when they are moving than when they are and not draw kids away from physical activities in which T sedentary. There is no reason to think that they already participate. For that to happen, many domi- this fundamental principle of exercise physiology would noes will have to drop. The video gaming industry, which not apply during video game playing, just as it does dur- hopefully is becoming sensitized to its social responsi- ing performance of myriad other activities. Nonethe- bility in this area, will have to produce active games that less, their study may help to launch a line of research that not only attract young users but sustain their interest in ultimately will enable us to address one of the true pub- the long term. We know that kids are most likely to en- lic health crises of the 21st century. gage in physical activities http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png JAMA Pediatrics American Medical Association

Physically Active Video Gaming

JAMA Pediatrics , Volume 162 (9) – Sep 1, 2008

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References (12)

Publisher
American Medical Association
Copyright
Copyright 2008 American Medical Association. All Rights Reserved. Applicable FARS/DFARS Restrictions Apply to Government Use.
ISSN
2168-6203
eISSN
2168-6211
DOI
10.1001/archpedi.162.9.895
pmid
18762611
Publisher site
See Article on Publisher Site

Abstract

EDITORIAL An Effective Strategy for Obesity Prevention? HE FINDINGS BY MELLECKER AND MCMANUS child’s routine as sedentary gaming and other sedentary are predictable. It is hardly surprising that forms of entertainment are now. Also, active gaming will children expend energy at a higher rate have to substitute for less active forms of entertainment when they are moving than when they are and not draw kids away from physical activities in which T sedentary. There is no reason to think that they already participate. For that to happen, many domi- this fundamental principle of exercise physiology would noes will have to drop. The video gaming industry, which not apply during video game playing, just as it does dur- hopefully is becoming sensitized to its social responsi- ing performance of myriad other activities. Nonethe- bility in this area, will have to produce active games that less, their study may help to launch a line of research that not only attract young users but sustain their interest in ultimately will enable us to address one of the true pub- the long term. We know that kids are most likely to en- lic health crises of the 21st century. gage in physical activities

Journal

JAMA PediatricsAmerican Medical Association

Published: Sep 1, 2008

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