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Energy Cost of Exergaming

Energy Cost of Exergaming ARTICLE ONLINE FIRST |JOURNAL CLUB A Comparison of the Energy Cost of 6 Forms of Exergaming Bruce W. Bailey, PhD; Kyle McInnis, ScD Objective: To determine the relative effect of interac- Results: All forms of interactive gaming evaluated in our tive digital exercise that features player movement (ie, study increased energy expenditure above rest, with no exergames) on energy expenditure among children of between-group differences among normal (BMI 85th various body mass indexes (BMIs; calculated as weight percentile) and “at-risk” or overweight (BMI 85th per- in kilograms divided by height in meters squared). centile) children (P .05). Walking at 3 miles per hour resulted in a mean (SD) metabolic equivalent task value Design: Comparison study. of 4.9 (0.7), whereas the intensity of exergaming re- sulted in mean (SD) metabolic equivalent task values of Setting: GoKids Boston, a youth fitness research and train- 4.2 (1.6) for Wii, 5.4 (1.8) for Dance Dance Revolution, ing center located at University of Massachusetts, Boston. 6.4 (1.6) for LightSpace, 7.0 (1.8) for Xavix, 5.9 (1.5) for Cybex Trazer, and 7.1 (1.7) for Sportwall. Enjoy- Participants: Thirty-nine boys and girls (mean [SD] age, ment of the games was generally high but was highest 11.5 [2.0] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png JAMA Pediatrics American Medical Association

Energy Cost of Exergaming

JAMA Pediatrics , Volume 165 (7) – Jul 1, 2011

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References (29)

Publisher
American Medical Association
Copyright
Copyright 2011 American Medical Association. All Rights Reserved. Applicable FARS/DFARS Restrictions Apply to Government Use.
ISSN
2168-6203
eISSN
2168-6211
DOI
10.1001/archpediatrics.2011.15
pmid
21383255
Publisher site
See Article on Publisher Site

Abstract

ARTICLE ONLINE FIRST |JOURNAL CLUB A Comparison of the Energy Cost of 6 Forms of Exergaming Bruce W. Bailey, PhD; Kyle McInnis, ScD Objective: To determine the relative effect of interac- Results: All forms of interactive gaming evaluated in our tive digital exercise that features player movement (ie, study increased energy expenditure above rest, with no exergames) on energy expenditure among children of between-group differences among normal (BMI 85th various body mass indexes (BMIs; calculated as weight percentile) and “at-risk” or overweight (BMI 85th per- in kilograms divided by height in meters squared). centile) children (P .05). Walking at 3 miles per hour resulted in a mean (SD) metabolic equivalent task value Design: Comparison study. of 4.9 (0.7), whereas the intensity of exergaming re- sulted in mean (SD) metabolic equivalent task values of Setting: GoKids Boston, a youth fitness research and train- 4.2 (1.6) for Wii, 5.4 (1.8) for Dance Dance Revolution, ing center located at University of Massachusetts, Boston. 6.4 (1.6) for LightSpace, 7.0 (1.8) for Xavix, 5.9 (1.5) for Cybex Trazer, and 7.1 (1.7) for Sportwall. Enjoy- Participants: Thirty-nine boys and girls (mean [SD] age, ment of the games was generally high but was highest 11.5 [2.0]

Journal

JAMA PediatricsAmerican Medical Association

Published: Jul 1, 2011

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