TY - JOUR AU - Hu, Ping AB - 3D data is easier to acquire for family entertainment purpose today because of the mass-production, cheapness and portability of domestic RGBD sensors, e.g., Microsoft Kinect. However, the accuracy of facial modeling is affected by the roughness and instability of the raw input data from such sensors. To overcome this problem, we introduce compressive sensing (CS) method to build a novel 3D super-resolution scheme to reconstruct high-resolution facial models from rough samples captured by Kinect. Unlike the simple frame fusion super-resolution method, this approach aims to acquire compressed samples for storage before a high-resolution image is produced. In this scheme, depth frames are firstly captured and then each of them is measured into compressed samples using sparse coding. Next, the samples are fused to produce an optimal one and finally a high-resolution image is recovered from the fused sample. This framework is able to recover 3D facial model of a given user from compressed simples and this can reducing storage space as well as measurement cost in future devices e.g., single-pixel depth cameras. Hence, this work can potentially be applied into future applications, such as access control system using face recognition, and smart phones with depth cameras, which need high resolution and little measure time. TI - Modeling 3D faces from samplings via compressive sensing JF - Proceedings of SPIE DO - 10.1117/12.2030533 DA - 2013-07-19 UR - https://www.deepdyve.com/lp/spie/modeling-3d-faces-from-samplings-via-compressive-sensing-sKQAS6v2pg SP - 88781X EP - 88781X-6 VL - 8878 IS - DP - DeepDyve ER -