TY - JOUR AU - Schvartzman, S. C. AB - In Visual Effects, the creation of realistic facial performances is still a challenge that the industry is trying to overcome. Blendshape deformation is used to reproduce the action of different groups of muscles, which produces realistic static results. However, this is not sufficient to generate believable and detailed facial performances of animated digital characters. TI - Data‐Driven Facial Simulation JO - Computer Graphics Forum DO - 10.1111/cgf.14089 DA - 2020-09-01 UR - https://www.deepdyve.com/lp/wiley/data-driven-facial-simulation-nloMzu9K6B SP - 513 EP - 526 VL - 39 IS - 6 DP - DeepDyve ER -