TY - JOUR AU - Torgashev, M. AB - This paper deals with the implementation of real-time image processing of rendered virtual scenes, where lighting calculations are produced in a high dynamic range. In this paper we propose a new method for realization of images' tone compression and modeling of “bloom” effect over bright areas using parallel computing on the GPU in real-time. The method is based on a modified version of the Reinhard’s global tone operator with the original algorithm of calculating global luminances of the frame and provides a simulation of the effect of blooming bright areas of the image. The proposed solution can be used in visualization for simulators and virtual environment systems. TI - The method of real-time implementation of tone mapping and bloom effect JF - Programming and Computer Software DO - 10.1134/S0361768815050084 DA - 2015-09-11 UR - https://www.deepdyve.com/lp/springer-journals/the-method-of-real-time-implementation-of-tone-mapping-and-bloom-lCQn0i8Fs8 SP - 289 EP - 294 VL - 41 IS - 5 DP - DeepDyve ER -