TY - JOUR AU - Wei, Qinglai AB - Lu et al. / Front Inform Technol Electron Eng 2022 23(7):991-994 991 Frontiers of Information Technology & Electronic Engineering www.jzus.zju.edu.cn; engineering.cae.cn; www.springerlink.com ISSN 2095-9184 (print); ISSN 2095-9230 (online) E-mail: jzus@zju.edu.cn Editorial 1 †2 †‡1 2 Jun LU , Fei-Yue WANG , Qi DONG , Qinglai WEI China Academy of Electronics and Information Technology, Beijing 100049, China School of Artificial Intelligence, University of Chinese Academy of Sciences, Beijing 100049, China E-mail: feiyue.wang@ia.ac.cn; dongqiouc@126.com https://doi.org/10.1631/FITEE.2240000 Multi-agent system gaming (MASG) is widely internal evolution characteristics and external interac‐ applied in military intelligence, information networks, tion information. In addition, establishing the evolu‐ unmanned systems, intelligent transportation, and tion model of InSys gaming and studying the ele‐ smart grids, exhibiting systematic and organizational ments, relationships, and criteria of the game evolution help provide theoretical support for the system design, characteristics. It requires the multi-agent system per‐ decision-making planning, and other research in this ceive and act in a complex dynamic environment and at the same time achieve a balance between individual field. 2. Combining several artificial intelligence learn‐ interests and the maximization of group interests within ing algorithms to achieve collaborative decision-making the system. Some problems include complex system of multi-agent systems structure, uncertain TI - Institutionalized and systematized gaming for multi-agent systems JO - Frontiers of Information Technology & Electronic Engineering DO - 10.1631/fitee.2240000 DA - 2022-07-01 UR - https://www.deepdyve.com/lp/springer-journals/institutionalized-and-systematized-gaming-for-multi-agent-systems-hg0vz09ynK SP - 991 EP - 994 VL - 23 IS - 7 DP - DeepDyve ER -