TY - JOUR AU - AB - The International Journal of Virtual Reality, 2011,10(3):1-8 1 A Motion-based User Interface for the Control of Virtual Humans Performing Sports 1 1 1 2, 3 Xiubo Liang , Zhen Wang , Weidong Geng and Franck Multon State Key Laboratory of CAD&CG, Zhejiang University IRISA - Bunraku, University of Rennes 1 M2S Laboratory, University of Rennes 2 skills to operate. As a result, they are not suitable for novice Abstract—Traditional human computer interfaces are not users with little experience. Furthermore, the vision-based intuitive and natural for the choreography of human motions in systems often suffer from the problem of occlusion and can the field of VR and video games. In this paper we present a novel only work in a specified environment, which limits the use of approach to control virtual humans performing sports with a such performance animation systems in everyday surroundings. motion-based user interface. The process begins by asking the Motion sensors (including accelerometer, magnetometer, user to draw some gestures in the air with a Wii Remote. The gyroscope etc) are considered as the ideal alternatives of system then recognizes the gestures with pre-trained hidden vision-based motion capture devices for MUI in ordinary Markov models. Finally, the recognized TI - A Motion-based User Interface for the Control of Virtual Humans Performing Sports JF - International Journal of Virtual Reality DO - 10.20870/ijvr.2011.10.3.2815 DA - 2011-01-01 UR - https://www.deepdyve.com/lp/unpaywall/a-motion-based-user-interface-for-the-control-of-virtual-humans-TeXlWKA0wc DP - DeepDyve ER -