TY - JOUR AU1 - Bernier, Roxane AB - This article investigates three types of content presentation (video documentary, computerized dictionary, and games) within interactive computer use at the Quebec Museum of Civilization. The visitors' viewpoint is particularly relevant for interface designing outcomes, since they argued that terminals require specific content display for disseminating information in the museum. We have identified five factors: 1) effortless knowledge; 2) sorted navigational paths; 3) exhaustiveness of topics; 4) combined audio and video media as first means; and 5) the quiz as a primary source of presentation. As first insight, terminals in exhibitions are perceived as multipurpose tools giving direct access to a wider selection of content, although it was shown that computer literate individuals have experienced problems to gain information, because of the content presentation and ergonomics. In addition, the commands provided did not properly assist visitors. Exhibit interface designers should build a “generic model interface” that best corresponds to the know-how of casual users, in order to avoid an arbitrary perusal of contents. TI - Usability of Interactive Computers in Exhibitions: Designing Knowledgeable Information for Visitors JF - Journal of Educational Computing Research DO - 10.2190/EA53-B0AR-C1Q3-3T20 DA - 2003-04-01 UR - https://www.deepdyve.com/lp/sage/usability-of-interactive-computers-in-exhibitions-designing-Qi0K1j2IGc SP - 245 EP - 272 VL - 28 IS - 3 DP - DeepDyve ER -