TY - JOUR AU - AB - The majority of existing gesture recognition games consist of gesture recognition and scoring, thus providing game content and interaction. This paper uses Leap Motion gesture recognition to present a game model that reflects gesture-dependent impact levels and the physical characteristics of players. A game was implemented in which gestures are recognised through the Leap Motion that accompanies a player's gesture by providing a gesture-specific weight, thereby considering the player's physical characteristics. Leap Motion is used as the interface with which to implement a natural punch-style for gesture generation and to stimulate a player's interest and immersion experience. Keywords: Leap Motion controller; gesture recognition; game modelling; virtual reality. Reference to this paper should be made as follows: Lee, C., Lee, W., Kim, S. and Chin, S. (2016) `Enhanced visual appearance, punch-style weight and physical characteristics based leap motion game', Int. J. Computational Vision and Robotics, Vol. 6, No. 3, pp.195­204. Copyright © 2016 Inderscience Enterprises Ltd. Biographical notes: Chulhee Lee is a Research Assistant in the XICOM (Visual and Virtual Reality Computing) Lab, Department of Multimedia Engineering at the Sungkyul University in South Korea. His research interests include real-time rendering and virtual reality. He also participates in several enhancing TI - Enhanced visual appearance, punch-style weight and physical characteristics based Leap Motion game JF - International Journal of Computational Vision and Robotics DO - 10.1504/IJCVR.2016.077350 DA - 2016-01-01 UR - https://www.deepdyve.com/lp/inderscience-publishers/enhanced-visual-appearance-punch-style-weight-and-physical-OMeO12PIJE SP - 195 EP - 204 VL - 6 IS - 3 DP - DeepDyve ER -