TY - JOUR AU1 - Tokuyama, Yoshimasa AU2 - Rajapakse, R.P.C. Janaka AU3 - Miyazato, Tsubasa AU4 - Konno, Kouichi AU5 - Hung, Yi-Ping AB - The main purpose of computer games is to immerse a user in a virtual environment. The perception of immersion experience has been used to develop virtual reality applications for game-based learning, healthcare, rehabilitation, etc. In traditional games, the user immersion is performed through the sense of visuals and sounds with interactions through 2D input devices like the mouse and keyboards. Haptic technology can simulate tactile and kinesthetic sensations in virtual environments. The real-time interaction and feedback are very important for development of rehabilitation applications. The main goal of our research is to enable real time simulation of force feedback for rehabilitation and learning games. This paper presents a framework for developing the virtual puzzle-box game for rehabilitation and education based on haptic display. The proposed framework introduces a collision handling method to compute feedback force and provide realistic feedback through the haptic device. TI - Development of a puzzle-box game with haptic feedback JF - Proceedings of SPIE DO - 10.1117/12.2521513 DA - 2019-03-22 UR - https://www.deepdyve.com/lp/spie/development-of-a-puzzle-box-game-with-haptic-feedback-ChtDuLOLDh SP - 110490T EP - 110490T-9 VL - 11049 IS - DP - DeepDyve ER -