TY - JOUR AU - Grossman, Tovi AB - GUI UIST'13, October 8­11, 2013, St. Andrews, UK Skillometers: Reflective Widgets that Motivate and Help Users to Improve Performance Joey Scarr1 Andy Cockburn1 Carl Gutwin2 Tovi Grossman3 University of Canterbury, Christchurch, New Zealand 2 Department of Computer Science, University of Saskatchewan, Saskatoon, Saskatchewan, Canada 3 Autodesk Research, Toronto, Ontario, Canada Sylvain Malacria1 sylvain@malacria.fr, {joey, andy}@cosc.canterbury.ac.nz, gutwin@cs.usask.ca, tovi.grossman@autodesk.com Figure 1. Three snapshots of a skillometer designed to encourage hotkey use. At first (left), the user mostly relies on mouse selections for activating commands. The skillometer indicates that he could save time by using hotkeys, and displays the appropriate hotkey bindings. As he begins to increase his hotkey use (center), the skillometer shows the benefits of the switch, encouraging him to use more hotkeys (right). ABSTRACT INTRODUCTION Applications typically provide ways for expert users to increase their performance, such as keyboard shortcuts or customization, but these facilities are frequently ignored. To help address this problem, we introduce skillometers ­ lightweight displays that visualize the benefits available through practicing, adopting a better technique, or switching to a faster mode of interaction. We present a general framework for skillometer design, then discuss the design and implementation of a real-world skillometer intended to TI - Skillometers: reflective widgets that motivate and help users to improve performance DA - 2013-10-08 UR - https://www.deepdyve.com/lp/association-for-computing-machinery/skillometers-reflective-widgets-that-motivate-and-help-users-to-0kSClMMpyK DP - DeepDyve ER -