%0 Journal Article %T GPU‐Based Spherical Light Field Rendering with Per‐Fragment Depth Correction %A Todt, S. %A Rezk‐Salama, C. %A Kolb, A. %A Kuhnert, K.‐D. %J Computer Graphics Forum %V 27 %N 8 %@ 0167-7055 %D 2008-12-01 %I Wiley Subscription Services, Inc., A Wiley Company %~ DeepDyve