%0 Journal Article %T The effectiveness of using in-game cards as reward %A Chen, Peayton %A Kuo, Rita %A Chang, Maiga %A Heh, Jia-Sheng %J Research and Practice in Technology Enhanced Learning %V 12 %N 1 %P 1-23 %D 2017-12-01 %I SpringerOpen %~ DeepDyve