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Architecture guideline for game-based stroke rehabilitation

Architecture guideline for game-based stroke rehabilitation PurposeStrokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.Design/methodology/approachThis paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.FindingsBased on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.Originality/valueThis study was an original study. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png World Journal of Science Technology and Sustainable Development Emerald Publishing

Architecture guideline for game-based stroke rehabilitation

Architecture guideline for game-based stroke rehabilitation


Abstract

PurposeStrokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.Design/methodology/approachThis paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.FindingsBased on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.Originality/valueThis study was an original study.

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References (48)

Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
2042-5945
DOI
10.1108/WJSTSD-06-2016-0039
Publisher site
See Article on Publisher Site

Abstract

PurposeStrokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.Design/methodology/approachThis paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.FindingsBased on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.Originality/valueThis study was an original study.

Journal

World Journal of Science Technology and Sustainable DevelopmentEmerald Publishing

Published: Apr 6, 2017

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