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Videogames as a serious medium

Videogames as a serious medium PurposeThe purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.Design/methodology/approachThis synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.FindingsStructural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.Originality/valueThis is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png On the Horizon Emerald Publishing

Videogames as a serious medium

On the Horizon , Volume 24 (2): 4 – May 9, 2016

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References (3)

Publisher
Emerald Publishing
Copyright
Copyright © Emerald Group Publishing Limited
ISSN
1074-8121
DOI
10.1108/OTH-06-2015-0028
Publisher site
See Article on Publisher Site

Abstract

PurposeThe purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.Design/methodology/approachThis synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.FindingsStructural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.Originality/valueThis is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products.

Journal

On the HorizonEmerald Publishing

Published: May 9, 2016

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